Add back red circle to windows

This commit is contained in:
2026-06-26 21:38:22 -05:00
parent dd49e42290
commit 749f8d2d0d
2 changed files with 43 additions and 10 deletions
+22 -10
View File
@@ -1706,20 +1706,32 @@ public static class SFHook {
* scaled away from 100% and on secondary monitors.
*/
osPointToDip(osPoint) {
if (this.screen && typeof this.screen.screenToDipPoint === 'function') {
try {
const dip = this.screen.screenToDipPoint(osPoint);
if (dip && Number.isFinite(dip.x) && Number.isFinite(dip.y)) return dip;
} catch { /* fall through to manual conversion */ }
}
let geometryDip = null;
try {
const displays = this.screen && typeof this.screen.getAllDisplays === 'function'
? this.screen.getAllDisplays()
: [];
const dip = physicalToDip(osPoint, displays);
if (dip) return dip;
} catch { /* no display geometry available */ }
return osPoint;
geometryDip = physicalToDip(osPoint, displays);
} catch {
geometryDip = null;
}
if (this.screen && typeof this.screen.screenToDipPoint === 'function') {
try {
const dip = this.screen.screenToDipPoint(osPoint);
if (dip && Number.isFinite(dip.x) && Number.isFinite(dip.y)) {
if (!geometryDip) return dip;
const offByX = Math.abs(dip.x - geometryDip.x);
const offByY = Math.abs(dip.y - geometryDip.y);
// Some Windows/Electron combinations have been observed to return a
// raw physical point here. That keeps the click marker off-screen on
// scaled displays, so trust the geometry path when the two disagree
// by more than a tiny rounding margin.
if (offByX <= 1 && offByY <= 1) return dip;
return geometryDip;
}
} catch { /* fall through to manual conversion */ }
}
return geometryDip || osPoint;
}
/**