Fixed clicking location part 3
Template tests / tests (push) Successful in 1m50s

This commit is contained in:
Iisyourdad
2026-06-11 16:33:52 -05:00
parent e7b91f8c4c
commit 27439b475d
4 changed files with 968 additions and 16 deletions
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'use strict';
const path = require('node:path');
const { spawn, execFileSync } = require('node:child_process');
const { desktopCapturer, screen, BrowserWindow, nativeImage, Tray, Menu, Notification } = require('electron');
const { expandPlaceholders } = require('../core/placeholders');
const raster = require('../core/raster');
const { encodePng } = require('../core/png');
/**
* Capture service: full-screen, active-window, and region capture via
* Electron's desktopCapturer, plus a click-marker annotation at the cursor
* position and a capture session (start/pause/resume/finish).
*
* A session captures continuously, with three triggers layered by what the
* platform supports:
* - click-capture via an OS adapter (xinput on X11, PowerShell on Windows),
* - a global hotkey (unreliable on some Wayland compositors),
* - interval auto-capture as the always-works fallback.
*
* Note: under Wayland/WSLg, screen capture may require portal support; all
* failures surface as { ok: false, reason } instead of crashing.
*/
// Dedupe duplicate watcher events for one physical click while still
// allowing intentionally fast clicking.
const CLICK_DEBOUNCE_MS = 40;
// Idle gap between frame-loop grabs. Keep this at zero so the buffered
// frame stays as close to real time as possible while recording.
const FRAME_LOOP_IDLE_MS = 0;
// A buffered frame older than this is too stale to pass off as "the screen
// at the instant of the click".
const CLICK_FRAME_MAX_AGE_MS = 600;
// How long a click waits for the in-flight grab before falling back to a
// one-off fresh shot.
const CLICK_FRAME_WAIT_MS = 2000;
const CLICK_CAPTURE_HIDE_DELAY_MS = 25;
function pointInBounds(point, bounds) {
if (!point || !bounds) return false;
return point.x >= bounds.x
&& point.x <= bounds.x + bounds.width
&& point.y >= bounds.y
&& point.y <= bounds.y + bounds.height;
}
function hasBinary(name) {
try {
execFileSync('which', [name], { stdio: 'pipe' });
return true;
} catch {
return false;
}
}
class CaptureService {
constructor({ store, settings, getWindow, notify }) {
this.store = store;
this.settings = settings;
this.getWindow = getWindow;
this.notify = notify;
this.session = null; // { guideId, paused, count, intervalSec }
this.intervalTimer = null;
this.clickWatcher = null;
this.frameLoopTimer = null;
this.frameLoopRunning = false;
this.frameWaiters = [];
this.latestFrame = null;
this.lastClickCapture = 0;
this.clickWatcherBuf = '';
this.clickWatcherPendingPress = false;
this.clickWatcherErrTail = '';
this.clickQueue = Promise.resolve();
this.frameLoopInFlight = false;
this.shooting = false;
}
state() {
return this.session
? {
active: true,
paused: this.session.paused,
guideId: this.session.guideId,
count: this.session.count,
intervalSec: this.session.intervalSec || 0,
clickCapture: Boolean(this.clickWatcher),
clickCaptureAvailable: this.clickCaptureAvailable(),
}
: { active: false, clickCaptureAvailable: this.clickCaptureAvailable() };
}
clickCaptureAvailable() {
if (this._clickAvail === undefined) {
this._clickAvail = process.platform === 'win32' || (process.platform === 'linux' && hasBinary('xinput'));
}
return this._clickAvail;
}
startSession(guideId, { intervalSec = null } = {}) {
this.finishSession();
// Default trigger: clicks when the platform supports it, otherwise an
// interval so a session always produces steps even if the global hotkey
// never fires (common under Wayland/WSLg).
let interval = intervalSec;
if (interval == null) {
interval = this.clickCaptureAvailable() ? 0 : (this.settings.get('capture.autoIntervalSec') || 5);
}
// Sessions start paused: nothing hides and no capturing happens until
// the user explicitly presses "Start recording" in the capture bar, so
// New Capture never makes the window vanish out from under them.
this.session = { guideId, paused: true, count: 0, intervalSec: interval };
if (this.settings.get('capture.captureOutsideClicks') !== false) this.startClickWatcher();
this.applyInterval();
this.notify('capture:state', this.state());
// (Skipped for the dev screenshot hook, which needs a visible page.)
if (!process.env.STEPFORGE_SCREENSHOT) {
this.createSessionTray();
const win = this.getWindow();
// Remember whether the window was visible when the session was set
// up — that's what `togglePause` uses to decide whether to tuck the
// app away once the user actually starts recording.
this.hiddenForSession = Boolean(win && !win.isDestroyed() && win.isVisible());
try {
new Notification({
title: 'StepForge is ready to capture',
body: 'Click "Start recording" in the red capture bar when youre ready. The window tucks away and the red tray icon takes over.',
}).show();
} catch { /* notifications unavailable on this desktop */ }
}
}
/** Red-dot tray icon with session controls, shown while recording. */
createSessionTray() {
this.destroySessionTray();
try {
const img = raster.createImage(16, 16, [0, 0, 0, 0]);
raster.fillOval(img, 2, 2, 12, 12, [229, 72, 77, 255]);
this.tray = new Tray(nativeImage.createFromBuffer(encodePng(img)));
this.tray.setToolTip('StepForge — capture session running');
const rebuild = () => {
if (!this.tray || this.tray.isDestroyed()) return;
this.tray.setContextMenu(Menu.buildFromTemplate([
{ label: `Captured ${this.session ? this.session.count : 0} steps`, enabled: false },
{ type: 'separator' },
{ label: 'Capture now', click: () => this.sessionCapture('manual').then(rebuild).catch(() => {}) },
{
label: this.session && this.session.paused ? 'Resume capturing' : 'Pause capturing',
click: () => { this.togglePause(); rebuild(); },
},
{
label: 'Open StepForge (pauses capture)',
click: () => {
this.togglePause(true);
this.showWindow();
rebuild();
},
},
{ type: 'separator' },
{ label: 'Finish session', click: () => this.finishSession() },
]));
};
rebuild();
this.rebuildTrayMenu = rebuild;
this.tray.on('click', () => {
this.togglePause(true);
this.showWindow();
rebuild();
});
} catch {
this.tray = null; // no tray on this desktop; cursor-over skip still protects clicks
}
}
destroySessionTray() {
if (this.tray && !this.tray.isDestroyed()) this.tray.destroy();
this.tray = null;
this.rebuildTrayMenu = null;
}
showWindow() {
const win = this.getWindow();
if (win && !win.isDestroyed()) {
win.show();
win.focus();
}
}
setInterval(intervalSec) {
if (!this.session) return this.state();
this.session.intervalSec = Math.max(0, Number(intervalSec) || 0);
this.applyInterval();
this.notify('capture:state', this.state());
return this.state();
}
applyInterval() {
if (this.intervalTimer) {
clearInterval(this.intervalTimer);
this.intervalTimer = null;
}
const sec = this.session && this.session.intervalSec;
if (sec > 0) {
this.intervalTimer = setInterval(() => {
this.sessionCapture('interval').catch(() => {});
}, sec * 1000);
}
}
togglePause(force) {
if (!this.session) return;
const wasPaused = this.session.paused;
this.session.paused = typeof force === 'boolean' ? force : !this.session.paused;
// Starting/resuming tucks the window away again for clean shots (after
// a brief delay so the user sees it happen) and starts the frame loop
// that serves click captures. Pausing stops the loop and discards the
// buffered frame, so a resume can never serve a pre-pause screen.
if (wasPaused && !this.session.paused) {
const win = this.getWindow();
const arm = () => {
if (!this.session || this.session.paused) return;
if (this.hiddenForSession && win && !win.isDestroyed() && win.isVisible()) win.hide();
if (this.settings.get('capture.captureOutsideClicks') !== false && this.clickCaptureAvailable()) {
this.startFrameLoop();
}
};
if (this.hiddenForSession && win && !win.isDestroyed()) setTimeout(arm, 400);
else arm();
} else if (!wasPaused && this.session.paused) {
this.stopFrameLoop();
}
if (this.rebuildTrayMenu) this.rebuildTrayMenu();
this.notify('capture:state', this.state());
}
finishSession() {
if (this.intervalTimer) {
clearInterval(this.intervalTimer);
this.intervalTimer = null;
}
this.stopClickWatcher();
this.stopFrameLoop();
this.destroySessionTray();
this.session = null;
if (this.hiddenForSession) {
this.hiddenForSession = false;
this.showWindow();
}
this.notify('capture:state', this.state());
}
/**
* True when the user is interacting with StepForge itself. Deliberately
* based on cursor position over the visible window, not isFocused():
* some compositors (WSLg) report focus as stuck-true, which would block
* every automatic capture forever.
*/
userIsInApp() {
const win = this.getWindow();
if (!win || win.isDestroyed() || !win.isVisible() || win.isMinimized()) return false;
const cur = screen.getCursorScreenPoint();
const b = win.getBounds();
return cur.x >= b.x && cur.x <= b.x + b.width && cur.y >= b.y && cur.y <= b.y + b.height;
}
/** One capture inside the active session (hotkey/click/interval/manual). */
async sessionCapture(trigger = 'hotkey', clickPos = null) {
if (!this.session || this.session.paused) return { ok: false, reason: 'no active capture session' };
// Automatic triggers stand down while the user is in StepForge, so the
// app stays clickable mid-session and never screenshots itself.
if (trigger !== 'manual' && this.userIsInApp()) {
return { ok: false, reason: 'skipped — StepForge is focused' };
}
// Clicks are served from the frame loop: the buffered frame was grabbed
// at (or moments before) the click instant, so the background matches
// what the user clicked on. A click that lands while a grab is in
// flight waits for that frame instead of being dropped, so fast
// clicking still yields one step per click.
if (trigger === 'click') {
const frame = await this.frameForClick(clickPos);
if (!this.session || this.session.paused) return { ok: false, reason: 'no active capture session' };
if (frame) {
const result = this.storeFrameAsStep(this.session.guideId, frame.mode, frame, clickPos);
if (result.ok) this.noteStepAdded(result.step, trigger);
return result;
}
// No usable frame (loop not running or grab failing): fall through
// to a one-off fresh shot.
}
if (this.shooting) return { ok: false, reason: 'capture already in progress' };
this.shooting = true;
try {
const mode = this.settings.get('capture.mode') || 'fullscreen';
const grabMode = mode === 'region' ? 'fullscreen' : mode;
const finalResult = await this.shoot({
guideId: this.session.guideId,
mode: grabMode,
delayMs: 0,
hideWindowDelayMs: trigger === 'click' ? CLICK_CAPTURE_HIDE_DELAY_MS : null,
refocus: false, // don't steal focus from the app the user is documenting
clickPos,
});
if (finalResult.ok) this.noteStepAdded(finalResult.step, trigger);
return finalResult;
} finally {
this.shooting = false;
}
}
noteStepAdded(step, trigger) {
this.session.count += 1;
this.notify('capture:added', { guideId: this.session.guideId, step, trigger });
this.notify('capture:state', this.state());
if (this.rebuildTrayMenu) this.rebuildTrayMenu(); // refresh step counter
}
hotkeyCapture() {
return this.sessionCapture('hotkey');
}
// ---- click-triggered capture --------------------------------------------
/**
* Continuous screen-grab loop that runs while recording. It keeps the most
* recent frame in `latestFrame` so a click can be served from a frame
* grabbed at (or moments before) the instant of the click — a fresh grab
* started after the click would land hundreds of ms late and show the
* click's effects instead of what the user clicked on.
*/
startFrameLoop() {
if (this.frameLoopRunning) return;
this.frameLoopRunning = true;
const tick = async () => {
if (!this.frameLoopRunning) return;
if (!this.session || this.session.paused) {
this.frameLoopRunning = false;
this.frameLoopInFlight = false;
return;
}
try {
if (!this.shooting) {
this.frameLoopInFlight = true;
const mode = this.settings.get('capture.mode') || 'fullscreen';
const grabMode = mode === 'region' ? 'fullscreen' : mode;
const frame = await this.captureCurrentFrame(grabMode);
if (this.frameLoopRunning) this.acceptFrame(frame);
}
} catch {
// Grab failures are fine — clicks fall back to a one-off fresh shot.
} finally {
this.frameLoopInFlight = false;
if (this.frameLoopRunning && this.session && !this.session.paused) {
this.frameLoopTimer = setTimeout(tick, FRAME_LOOP_IDLE_MS);
}
}
};
this.frameLoopTimer = setTimeout(tick, 0);
}
/** Store a grabbed frame and hand it to any clicks waiting on it. */
acceptFrame(frame) {
this.latestFrame = frame;
const waiters = this.frameWaiters;
this.frameWaiters = [];
for (const resolve of waiters) resolve(frame);
}
/** Resolves with the next frame the loop grabs (null on timeout/stop). */
nextFrame(timeoutMs) {
return new Promise((resolve) => {
const entry = (frame) => {
clearTimeout(timer);
resolve(frame);
};
const timer = setTimeout(() => {
this.frameWaiters = this.frameWaiters.filter((w) => w !== entry);
resolve(null);
}, timeoutMs);
this.frameWaiters.push(entry);
});
}
stopFrameLoop() {
if (this.frameLoopTimer) {
clearTimeout(this.frameLoopTimer);
this.frameLoopTimer = null;
}
this.frameLoopRunning = false;
this.latestFrame = null;
const waiters = this.frameWaiters;
this.frameWaiters = [];
for (const resolve of waiters) resolve(null);
}
/**
* Freshest frame usable for a click capture: the buffered frame when it's
* recent enough, otherwise the next frame the loop delivers. Null when the
* loop isn't running or can't deliver in time.
*/
async frameForClick(clickPos = null) {
const mode = this.settings.get('capture.mode') || 'fullscreen';
const grabMode = mode === 'region' ? 'fullscreen' : mode;
// Fast clicks can move to another monitor before the buffered frame is
// consumed; only reuse frames from the clicked display.
const usable = (f) => {
const sameDisplay = !clickPos || pointInBounds(clickPos, f && f.display && f.display.bounds);
return Boolean(f)
&& f.mode === grabMode
&& Date.now() - f.capturedAt <= CLICK_FRAME_MAX_AGE_MS
&& sameDisplay;
};
if (usable(this.latestFrame)) return this.latestFrame;
if (!this.frameLoopRunning || !this.frameLoopInFlight) return null;
const deadline = Date.now() + CLICK_FRAME_WAIT_MS;
while (this.frameLoopRunning && Date.now() < deadline) {
const next = await this.nextFrame(Math.max(1, deadline - Date.now()));
if (usable(next)) return next;
}
return null;
}
startClickWatcher() {
this.stopClickWatcher();
try {
this.clickWatcherBuf = '';
this.clickWatcherPendingPress = false;
if (process.platform === 'linux' && hasBinary('xinput')) {
// Stream raw button events from the X server; one capture per press.
// xinput block-buffers stdout when piped, so a press event can sit
// in its buffer until later motion events flush it — by then the
// cursor read in onOsClick lands where the mouse moved *after* the
// click. stdbuf -oL forces line-buffering so events (and the cursor
// read) line up with the actual click instant.
const argv = hasBinary('stdbuf')
? ['stdbuf', '-oL', 'xinput', 'test-xi2', '--root']
: ['xinput', 'test-xi2', '--root'];
this.clickWatcher = spawn(argv[0], argv.slice(1), { stdio: ['ignore', 'pipe', 'ignore'] });
this.clickWatcher.stdout.on('data', (chunk) => {
this.ingestClickWatcherChunk(chunk.toString(), 'linux');
});
} else if (process.platform === 'win32') {
// Poll left/right/middle buttons via GetAsyncKeyState. Bit 0x8000 is
// "down right now"; bit 0x0001 is "was pressed since the previous
// poll", which catches clicks shorter than one poll interval. The
// cursor is read in the same poll iteration that sees the press and
// shipped with the event, so the marker position is sampled at the
// click instant (within one ~15ms poll tick) instead of after the
// event has crossed the pipe. Coordinates are physical pixels
// (per-monitor DPI aware); onOsClick converts them to DIPs.
const ps = `
$ErrorActionPreference = 'Stop'
Add-Type -TypeDefinition @'
using System;
using System.Runtime.InteropServices;
public struct SFPoint { public int X; public int Y; }
public static class SFMouse {
[DllImport("user32.dll")] public static extern short GetAsyncKeyState(int vKey);
[DllImport("user32.dll")] public static extern bool GetCursorPos(out SFPoint p);
[DllImport("user32.dll")] public static extern bool SetProcessDpiAwarenessContext(IntPtr value);
}
'@
try { [void][SFMouse]::SetProcessDpiAwarenessContext([IntPtr](-4)) } catch { }
$out = [Console]::Out
$out.WriteLine('READY')
$out.Flush()
$vks = 0x01, 0x02, 0x04
$down = @{}
foreach ($vk in $vks) { $down[$vk] = $false }
$pt = New-Object SFPoint
while ($true) {
foreach ($vk in $vks) {
$s = [SFMouse]::GetAsyncKeyState($vk)
$isDown = ($s -band 0x8000) -ne 0
$tapped = ($s -band 1) -ne 0
if (($isDown -or $tapped) -and -not $down[$vk]) {
[void][SFMouse]::GetCursorPos([ref]$pt)
$out.WriteLine('CLICK ' + $pt.X + ' ' + $pt.Y)
$out.Flush()
}
$down[$vk] = $isDown
}
Start-Sleep -Milliseconds 10
}`;
this.clickWatcher = spawn('powershell.exe', ['-NoProfile', '-NonInteractive', '-Command', ps], {
stdio: ['ignore', 'pipe', 'pipe'],
windowsHide: true,
});
this.clickWatcher.stdout.on('data', (chunk) => {
this.ingestClickWatcherChunk(chunk.toString(), 'win32');
});
}
if (this.clickWatcher) {
const child = this.clickWatcher;
this.clickWatcherErrTail = '';
if (child.stderr) {
child.stderr.on('data', (chunk) => {
this.clickWatcherErrTail = String(chunk).slice(-400);
});
}
const lost = (reason) => {
if (this.clickWatcher !== child) return; // stopped deliberately
this.clickWatcher = null;
this.handleClickWatcherLoss(reason);
};
child.on('error', (err) => lost(err && err.message));
child.on('exit', (code) => lost(`exited with code ${code}`));
}
} catch {
this.clickWatcher = null;
}
}
/**
* The watcher process died mid-session (crashed X server, PowerShell
* blocked by policy, …). Captures must not silently stop: log why, switch
* the session to interval captures, and tell the UI.
*/
handleClickWatcherLoss(reason) {
this.clickWatcherPendingPress = false;
const detail = [reason, this.clickWatcherErrTail].filter(Boolean).join(' — ');
console.error(`[stepforge] click watcher stopped${detail ? `: ${detail}` : ''}`);
if (!this.session) return;
if (!this.session.intervalSec) {
this.session.intervalSec = this.settings.get('capture.autoIntervalSec') || 5;
this.applyInterval();
}
this.notify('capture:state', this.state());
}
stopClickWatcher() {
if (this.clickWatcher) {
try { this.clickWatcher.kill(); } catch { /* already gone */ }
this.clickWatcher = null;
}
this.clickWatcherBuf = '';
this.clickWatcherPendingPress = false;
}
/**
* Buffer stdout chunks and only parse complete lines: a chunk boundary
* can split an event line in half, which used to corrupt press/release
* parsing and swallow clicks.
*/
ingestClickWatcherChunk(chunk, platform = process.platform) {
this.clickWatcherBuf += String(chunk);
const cut = this.clickWatcherBuf.lastIndexOf('\n');
if (cut === -1) return;
const complete = this.clickWatcherBuf.slice(0, cut);
this.clickWatcherBuf = this.clickWatcherBuf.slice(cut + 1);
this.processClickWatcherData(complete, platform);
}
processClickWatcherData(text, platform = process.platform) {
const lines = String(text).split(/\r?\n/);
if (platform === 'linux') {
// xinput prints each event as a multi-line block: an "EVENT type …
// (RawButtonPress)" header followed by a "detail: N" line carrying the
// button number. Fire on the detail line so scroll-wheel ticks (X11
// reports them as buttons 4-7) neither create steps nor debounce away
// the real clicks that follow them.
for (const line of lines) {
if (!line) continue;
if (/RawButtonPress|ButtonPress/.test(line)) {
if (this.clickWatcherPendingPress) this.onOsClick();
this.clickWatcherPendingPress = true;
continue;
}
if (!this.clickWatcherPendingPress) continue;
const detail = line.match(/detail:\s*(\d+)/);
if (detail) {
this.clickWatcherPendingPress = false;
const button = Number(detail[1]);
if (button < 4 || button > 7) this.onOsClick();
} else if (line.includes('EVENT type')) {
// Next event arrived without a detail line in between — treat the
// pending press as a plain click rather than dropping it.
this.clickWatcherPendingPress = false;
this.onOsClick();
}
}
return;
}
if (platform === 'win32') {
for (const line of lines) {
const m = /CLICK(?:\s+(-?\d+)\s+(-?\d+))?/.exec(line);
if (m) {
const osPoint = m[1] === undefined ? null : { x: Number(m[1]), y: Number(m[2]) };
this.onOsClick(Date.now(), osPoint);
}
}
}
}
onOsClick(at = Date.now(), osPoint = null) {
if (!this.session || this.session.paused) return;
if (at - this.lastClickCapture < CLICK_DEBOUNCE_MS) return;
this.lastClickCapture = at;
// Prefer the position the watcher sampled in the same poll that saw the
// press (physical px → DIP); otherwise read the cursor synchronously,
// right now, so the marker lands where the user clicked even if the
// shot itself takes a moment to grab. (Clicks on StepForge itself are
// filtered by the cursor-position check in sessionCapture, not by
// window focus — WSLg reports focus unreliably.)
let clickPos = null;
if (osPoint) {
clickPos = typeof screen.screenToDipPoint === 'function'
? screen.screenToDipPoint(osPoint)
: osPoint;
}
if (!clickPos) clickPos = screen.getCursorScreenPoint();
this.enqueueClickCapture(clickPos);
}
/**
* Serialize click captures: a click that lands while an earlier capture is
* still being stored queues behind it instead of being dropped by the
* "capture already in progress" guard. The marker position was already
* read at click time, so a queued step still circles the right spot.
*/
enqueueClickCapture(clickPos) {
this.clickQueue = this.clickQueue
.then(() => this.sessionCapture('click', clickPos))
.catch(() => {});
return this.clickQueue;
}
async captureCurrentFrame(mode, capturePoint = null) {
const grabbed = await this.grab(mode, capturePoint);
return {
mode,
png: grabbed.image.toPNG(),
size: grabbed.image.getSize(),
display: grabbed.display,
cursor: capturePoint || grabbed.cursor,
capturedAt: Date.now(),
};
}
storeFrameAsStep(guideId, mode, frame, clickPos = null) {
if (!frame) return { ok: false, reason: 'no capture frame available' };
const annotations = [];
const cursor = clickPos || frame.cursor;
if (mode !== 'window' && this.settings.get('capture.clickMarker')) {
const fx = (cursor.x - frame.display.bounds.x) / frame.display.bounds.width;
const fy = (cursor.y - frame.display.bounds.y) / frame.display.bounds.height;
if (fx >= 0 && fx <= 1 && fy >= 0 && fy <= 1) {
const d = 0.035;
annotations.push({
type: 'oval',
x: fx - d / 2, y: fy - (d * frame.size.width / frame.size.height) / 2,
w: d, h: d * frame.size.width / frame.size.height,
style: {
stroke: this.settings.get('capture.clickMarkerColor') || '#E5484D',
strokeWidth: 4, fill: 'transparent',
},
});
}
}
const step = this.store.addStep(guideId, {
title: this.autoTitle(mode),
annotations,
focusedView: {
enabled: Boolean(this.settings.get('editor.focusedViewDefaultForNewSteps')),
zoom: 1, panX: 0.5, panY: 0.5,
},
}, frame.png, frame.size);
return { ok: true, step };
}
autoTitle(mode) {
const tplStr = this.settings.get('editor.autoTitleTemplate') || '[[Mode]] capture [[Time]]';
const now = new Date();
const pad = (n) => String(n).padStart(2, '0');
return expandPlaceholders(tplStr, {
Mode: { fullscreen: 'Screen', window: 'Window', region: 'Region' }[mode] || 'Screen',
Time: `${pad(now.getHours())}:${pad(now.getMinutes())}:${pad(now.getSeconds())}`,
Date: `${now.getFullYear()}-${pad(now.getMonth() + 1)}-${pad(now.getDate())}`,
});
}
/** Grab the screen/window image as { image, display } or throw. */
async grab(mode, cursorPoint = null) {
const cursor = cursorPoint || screen.getCursorScreenPoint();
const display = screen.getDisplayNearestPoint(cursor);
const { width, height } = display.size;
const scale = display.scaleFactor || 1;
// Ask for both kinds: some compositors (WSLg/Wayland portals) expose no
// individual window sources, so window mode falls back to the screen.
const sources = await desktopCapturer.getSources({
types: mode === 'window' ? ['window', 'screen'] : ['screen'],
thumbnailSize: { width: Math.round(width * scale), height: Math.round(height * scale) },
});
if (!sources.length) throw new Error('no capture sources available (portal/permissions?)');
let source = null;
if (mode === 'window') {
const win = this.getWindow();
const ownTitle = win ? win.getTitle() : '';
const windows = sources.filter((s) => s.id.startsWith('window:'));
source = windows.find((s) => s.name && s.name !== ownTitle && !/stepforge/i.test(s.name))
|| windows[0]
|| sources.find((s) => s.id.startsWith('screen:'));
} else {
const screens = sources.filter((s) => s.id.startsWith('screen:'));
source = screens.find((s) => String(s.display_id) === String(display.id)) || screens[0] || sources[0];
}
if (!source) throw new Error('no capture source matched');
const image = source.thumbnail;
if (!image || image.isEmpty()) throw new Error('capture returned an empty image');
return { image, display, cursor };
}
/**
* Hide the app window while `fn` runs so screenshots show the user's work,
* not StepForge itself. Restores visibility afterwards.
*/
async withWindowHidden(fn, { refocus = true, pauseMs = 350 } = {}) {
const win = this.getWindow();
const wasVisible = win && !win.isDestroyed() && win.isVisible() && !win.isMinimized();
if (wasVisible) {
win.hide();
if (pauseMs > 0) {
await new Promise((r) => setTimeout(r, pauseMs)); // let the compositor repaint
}
}
try {
return await fn();
} finally {
if (wasVisible && win && !win.isDestroyed()) {
if (refocus) {
win.show();
win.focus();
} else {
win.showInactive();
}
}
}
}
/**
* Take a screenshot and append it to the guide as a new image step.
* Adds a click-marker annotation at the cursor position when enabled.
*/
async shoot({
guideId,
mode = 'fullscreen',
delayMs = null,
hideWindow = true,
refocus = true,
hideWindowDelayMs = null,
clickPos = null,
}) {
const delay = delayMs == null ? this.settings.get('capture.delayMs') || 0 : delayMs;
if (delay > 0) await new Promise((resolve) => setTimeout(resolve, delay));
let frame;
try {
frame = hideWindow
? await this.withWindowHidden(() => this.captureCurrentFrame(mode, clickPos), {
refocus,
pauseMs: hideWindowDelayMs == null ? 350 : hideWindowDelayMs,
})
: await this.captureCurrentFrame(mode, clickPos);
} catch (err) {
return { ok: false, reason: err.message };
}
return this.storeFrameAsStep(guideId, mode, frame, clickPos);
}
/**
* Region capture: shoot the full screen, then let the user drag a
* rectangle in a fullscreen overlay; the crop becomes the step image.
*/
async regionCapture(guideId) {
let grabbed;
try {
grabbed = await this.withWindowHidden(() => this.grab('fullscreen'));
} catch (err) {
return { ok: false, reason: err.message };
}
const { image, display } = grabbed;
const rect = await this.pickRegion(display, image);
if (!rect) return { ok: false, reason: 'selection cancelled' };
const cropped = image.crop(rect);
const size = cropped.getSize();
if (!size.width || !size.height) return { ok: false, reason: 'empty selection' };
const step = this.store.addStep(guideId, { title: this.autoTitle('region') },
cropped.toPNG(), size);
return { ok: true, step };
}
/** Fullscreen overlay window that resolves with a crop rect (image px). */
pickRegion(display, image) {
return new Promise((resolve) => {
const overlay = new BrowserWindow({
x: display.bounds.x,
y: display.bounds.y,
width: display.bounds.width,
height: display.bounds.height,
frame: false,
transparent: true,
alwaysOnTop: true,
fullscreen: true,
skipTaskbar: true,
webPreferences: {
preload: path.join(__dirname, 'region-preload.js'),
contextIsolation: true,
},
});
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
if (!overlay.isDestroyed()) overlay.close();
resolve(rect);
};
const { ipcMain } = require('electron');
const onPick = (event, rect) => {
if (event.sender !== overlay.webContents) return;
ipcMain.removeListener('region:picked', onPick);
if (!rect) return finish(null);
const imgSize = image.getSize();
const sx = imgSize.width / display.bounds.width;
const sy = imgSize.height / display.bounds.height;
finish({
x: Math.round(rect.x * sx),
y: Math.round(rect.y * sy),
width: Math.round(rect.w * sx),
height: Math.round(rect.h * sy),
});
};
ipcMain.on('region:picked', onPick);
overlay.on('closed', () => finish(null));
overlay.loadFile(path.join(__dirname, 'renderer', 'region.html'));
});
}
}
module.exports = CaptureService;