This commit is contained in:
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@@ -0,0 +1,842 @@
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'use strict';
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const path = require('node:path');
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const { spawn, execFileSync } = require('node:child_process');
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const { desktopCapturer, screen, BrowserWindow, nativeImage, Tray, Menu, Notification } = require('electron');
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const { expandPlaceholders } = require('../core/placeholders');
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const raster = require('../core/raster');
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const { encodePng } = require('../core/png');
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/**
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* Capture service: full-screen, active-window, and region capture via
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* Electron's desktopCapturer, plus a click-marker annotation at the cursor
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* position and a capture session (start/pause/resume/finish).
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*
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* A session captures continuously, with three triggers layered by what the
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* platform supports:
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* - click-capture via an OS adapter (xinput on X11, PowerShell on Windows),
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* - a global hotkey (unreliable on some Wayland compositors),
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* - interval auto-capture as the always-works fallback.
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*
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* Note: under Wayland/WSLg, screen capture may require portal support; all
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* failures surface as { ok: false, reason } instead of crashing.
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*/
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// Dedupe duplicate watcher events for one physical click while still
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// allowing intentionally fast clicking.
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const CLICK_DEBOUNCE_MS = 40;
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// Idle gap between frame-loop grabs. Keep this at zero so the buffered
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// frame stays as close to real time as possible while recording.
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const FRAME_LOOP_IDLE_MS = 0;
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// A buffered frame older than this is too stale to pass off as "the screen
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// at the instant of the click".
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const CLICK_FRAME_MAX_AGE_MS = 600;
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// How long a click waits for the in-flight grab before falling back to a
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// one-off fresh shot.
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const CLICK_FRAME_WAIT_MS = 2000;
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const CLICK_CAPTURE_HIDE_DELAY_MS = 25;
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function pointInBounds(point, bounds) {
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if (!point || !bounds) return false;
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return point.x >= bounds.x
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&& point.x <= bounds.x + bounds.width
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&& point.y >= bounds.y
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&& point.y <= bounds.y + bounds.height;
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}
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function hasBinary(name) {
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try {
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execFileSync('which', [name], { stdio: 'pipe' });
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return true;
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} catch {
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return false;
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}
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}
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class CaptureService {
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constructor({ store, settings, getWindow, notify }) {
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this.store = store;
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this.settings = settings;
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this.getWindow = getWindow;
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this.notify = notify;
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this.session = null; // { guideId, paused, count, intervalSec }
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this.intervalTimer = null;
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this.clickWatcher = null;
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this.frameLoopTimer = null;
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this.frameLoopRunning = false;
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this.frameWaiters = [];
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this.latestFrame = null;
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this.lastClickCapture = 0;
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this.clickWatcherBuf = '';
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this.clickWatcherPendingPress = false;
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this.clickWatcherErrTail = '';
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this.clickQueue = Promise.resolve();
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this.frameLoopInFlight = false;
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this.shooting = false;
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}
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state() {
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return this.session
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? {
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active: true,
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paused: this.session.paused,
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guideId: this.session.guideId,
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count: this.session.count,
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intervalSec: this.session.intervalSec || 0,
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clickCapture: Boolean(this.clickWatcher),
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clickCaptureAvailable: this.clickCaptureAvailable(),
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}
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: { active: false, clickCaptureAvailable: this.clickCaptureAvailable() };
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}
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clickCaptureAvailable() {
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if (this._clickAvail === undefined) {
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this._clickAvail = process.platform === 'win32' || (process.platform === 'linux' && hasBinary('xinput'));
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}
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return this._clickAvail;
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}
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startSession(guideId, { intervalSec = null } = {}) {
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this.finishSession();
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// Default trigger: clicks when the platform supports it, otherwise an
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// interval so a session always produces steps even if the global hotkey
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// never fires (common under Wayland/WSLg).
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let interval = intervalSec;
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if (interval == null) {
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interval = this.clickCaptureAvailable() ? 0 : (this.settings.get('capture.autoIntervalSec') || 5);
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}
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// Sessions start paused: nothing hides and no capturing happens until
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// the user explicitly presses "Start recording" in the capture bar, so
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// New Capture never makes the window vanish out from under them.
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this.session = { guideId, paused: true, count: 0, intervalSec: interval };
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if (this.settings.get('capture.captureOutsideClicks') !== false) this.startClickWatcher();
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this.applyInterval();
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this.notify('capture:state', this.state());
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// (Skipped for the dev screenshot hook, which needs a visible page.)
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if (!process.env.STEPFORGE_SCREENSHOT) {
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this.createSessionTray();
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const win = this.getWindow();
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// Remember whether the window was visible when the session was set
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// up — that's what `togglePause` uses to decide whether to tuck the
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// app away once the user actually starts recording.
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this.hiddenForSession = Boolean(win && !win.isDestroyed() && win.isVisible());
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try {
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new Notification({
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title: 'StepForge is ready to capture',
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body: 'Click "Start recording" in the red capture bar when you’re ready. The window tucks away and the red tray icon takes over.',
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}).show();
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} catch { /* notifications unavailable on this desktop */ }
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}
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}
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/** Red-dot tray icon with session controls, shown while recording. */
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createSessionTray() {
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this.destroySessionTray();
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try {
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const img = raster.createImage(16, 16, [0, 0, 0, 0]);
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raster.fillOval(img, 2, 2, 12, 12, [229, 72, 77, 255]);
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this.tray = new Tray(nativeImage.createFromBuffer(encodePng(img)));
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this.tray.setToolTip('StepForge — capture session running');
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const rebuild = () => {
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if (!this.tray || this.tray.isDestroyed()) return;
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this.tray.setContextMenu(Menu.buildFromTemplate([
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{ label: `Captured ${this.session ? this.session.count : 0} steps`, enabled: false },
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{ type: 'separator' },
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{ label: 'Capture now', click: () => this.sessionCapture('manual').then(rebuild).catch(() => {}) },
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{
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label: this.session && this.session.paused ? 'Resume capturing' : 'Pause capturing',
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click: () => { this.togglePause(); rebuild(); },
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},
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{
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label: 'Open StepForge (pauses capture)',
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click: () => {
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this.togglePause(true);
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this.showWindow();
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rebuild();
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},
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},
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{ type: 'separator' },
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{ label: 'Finish session', click: () => this.finishSession() },
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]));
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};
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rebuild();
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this.rebuildTrayMenu = rebuild;
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this.tray.on('click', () => {
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this.togglePause(true);
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this.showWindow();
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rebuild();
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});
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} catch {
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this.tray = null; // no tray on this desktop; cursor-over skip still protects clicks
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}
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}
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destroySessionTray() {
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if (this.tray && !this.tray.isDestroyed()) this.tray.destroy();
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this.tray = null;
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this.rebuildTrayMenu = null;
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}
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showWindow() {
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const win = this.getWindow();
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if (win && !win.isDestroyed()) {
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win.show();
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win.focus();
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}
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}
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setInterval(intervalSec) {
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if (!this.session) return this.state();
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this.session.intervalSec = Math.max(0, Number(intervalSec) || 0);
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this.applyInterval();
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this.notify('capture:state', this.state());
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return this.state();
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}
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applyInterval() {
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if (this.intervalTimer) {
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clearInterval(this.intervalTimer);
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this.intervalTimer = null;
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}
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const sec = this.session && this.session.intervalSec;
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if (sec > 0) {
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this.intervalTimer = setInterval(() => {
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this.sessionCapture('interval').catch(() => {});
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}, sec * 1000);
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}
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}
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togglePause(force) {
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if (!this.session) return;
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const wasPaused = this.session.paused;
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this.session.paused = typeof force === 'boolean' ? force : !this.session.paused;
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// Starting/resuming tucks the window away again for clean shots (after
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// a brief delay so the user sees it happen) and starts the frame loop
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// that serves click captures. Pausing stops the loop and discards the
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// buffered frame, so a resume can never serve a pre-pause screen.
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if (wasPaused && !this.session.paused) {
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const win = this.getWindow();
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const arm = () => {
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if (!this.session || this.session.paused) return;
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if (this.hiddenForSession && win && !win.isDestroyed() && win.isVisible()) win.hide();
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if (this.settings.get('capture.captureOutsideClicks') !== false && this.clickCaptureAvailable()) {
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this.startFrameLoop();
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}
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};
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if (this.hiddenForSession && win && !win.isDestroyed()) setTimeout(arm, 400);
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else arm();
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} else if (!wasPaused && this.session.paused) {
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this.stopFrameLoop();
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}
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if (this.rebuildTrayMenu) this.rebuildTrayMenu();
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this.notify('capture:state', this.state());
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}
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finishSession() {
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if (this.intervalTimer) {
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clearInterval(this.intervalTimer);
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this.intervalTimer = null;
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}
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this.stopClickWatcher();
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this.stopFrameLoop();
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this.destroySessionTray();
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this.session = null;
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if (this.hiddenForSession) {
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this.hiddenForSession = false;
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this.showWindow();
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}
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this.notify('capture:state', this.state());
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}
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/**
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* True when the user is interacting with StepForge itself. Deliberately
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* based on cursor position over the visible window, not isFocused():
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* some compositors (WSLg) report focus as stuck-true, which would block
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* every automatic capture forever.
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*/
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userIsInApp() {
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const win = this.getWindow();
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if (!win || win.isDestroyed() || !win.isVisible() || win.isMinimized()) return false;
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const cur = screen.getCursorScreenPoint();
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const b = win.getBounds();
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return cur.x >= b.x && cur.x <= b.x + b.width && cur.y >= b.y && cur.y <= b.y + b.height;
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}
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/** One capture inside the active session (hotkey/click/interval/manual). */
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async sessionCapture(trigger = 'hotkey', clickPos = null) {
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if (!this.session || this.session.paused) return { ok: false, reason: 'no active capture session' };
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// Automatic triggers stand down while the user is in StepForge, so the
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// app stays clickable mid-session and never screenshots itself.
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if (trigger !== 'manual' && this.userIsInApp()) {
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return { ok: false, reason: 'skipped — StepForge is focused' };
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}
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// Clicks are served from the frame loop: the buffered frame was grabbed
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// at (or moments before) the click instant, so the background matches
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// what the user clicked on. A click that lands while a grab is in
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// flight waits for that frame instead of being dropped, so fast
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// clicking still yields one step per click.
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if (trigger === 'click') {
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const frame = await this.frameForClick(clickPos);
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if (!this.session || this.session.paused) return { ok: false, reason: 'no active capture session' };
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if (frame) {
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const result = this.storeFrameAsStep(this.session.guideId, frame.mode, frame, clickPos);
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if (result.ok) this.noteStepAdded(result.step, trigger);
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return result;
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}
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// No usable frame (loop not running or grab failing): fall through
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// to a one-off fresh shot.
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}
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if (this.shooting) return { ok: false, reason: 'capture already in progress' };
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this.shooting = true;
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try {
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const mode = this.settings.get('capture.mode') || 'fullscreen';
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const grabMode = mode === 'region' ? 'fullscreen' : mode;
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const finalResult = await this.shoot({
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guideId: this.session.guideId,
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mode: grabMode,
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delayMs: 0,
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hideWindowDelayMs: trigger === 'click' ? CLICK_CAPTURE_HIDE_DELAY_MS : null,
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refocus: false, // don't steal focus from the app the user is documenting
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clickPos,
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});
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if (finalResult.ok) this.noteStepAdded(finalResult.step, trigger);
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return finalResult;
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} finally {
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this.shooting = false;
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}
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}
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noteStepAdded(step, trigger) {
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this.session.count += 1;
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this.notify('capture:added', { guideId: this.session.guideId, step, trigger });
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this.notify('capture:state', this.state());
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if (this.rebuildTrayMenu) this.rebuildTrayMenu(); // refresh step counter
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}
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hotkeyCapture() {
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return this.sessionCapture('hotkey');
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}
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// ---- click-triggered capture --------------------------------------------
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/**
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* Continuous screen-grab loop that runs while recording. It keeps the most
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* recent frame in `latestFrame` so a click can be served from a frame
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* grabbed at (or moments before) the instant of the click — a fresh grab
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* started after the click would land hundreds of ms late and show the
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* click's effects instead of what the user clicked on.
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*/
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startFrameLoop() {
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if (this.frameLoopRunning) return;
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this.frameLoopRunning = true;
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const tick = async () => {
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if (!this.frameLoopRunning) return;
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if (!this.session || this.session.paused) {
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this.frameLoopRunning = false;
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this.frameLoopInFlight = false;
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return;
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}
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try {
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if (!this.shooting) {
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this.frameLoopInFlight = true;
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const mode = this.settings.get('capture.mode') || 'fullscreen';
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const grabMode = mode === 'region' ? 'fullscreen' : mode;
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const frame = await this.captureCurrentFrame(grabMode);
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if (this.frameLoopRunning) this.acceptFrame(frame);
|
||||
}
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||||
} catch {
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// Grab failures are fine — clicks fall back to a one-off fresh shot.
|
||||
} finally {
|
||||
this.frameLoopInFlight = false;
|
||||
if (this.frameLoopRunning && this.session && !this.session.paused) {
|
||||
this.frameLoopTimer = setTimeout(tick, FRAME_LOOP_IDLE_MS);
|
||||
}
|
||||
}
|
||||
};
|
||||
this.frameLoopTimer = setTimeout(tick, 0);
|
||||
}
|
||||
|
||||
/** Store a grabbed frame and hand it to any clicks waiting on it. */
|
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acceptFrame(frame) {
|
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this.latestFrame = frame;
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const waiters = this.frameWaiters;
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this.frameWaiters = [];
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for (const resolve of waiters) resolve(frame);
|
||||
}
|
||||
|
||||
/** Resolves with the next frame the loop grabs (null on timeout/stop). */
|
||||
nextFrame(timeoutMs) {
|
||||
return new Promise((resolve) => {
|
||||
const entry = (frame) => {
|
||||
clearTimeout(timer);
|
||||
resolve(frame);
|
||||
};
|
||||
const timer = setTimeout(() => {
|
||||
this.frameWaiters = this.frameWaiters.filter((w) => w !== entry);
|
||||
resolve(null);
|
||||
}, timeoutMs);
|
||||
this.frameWaiters.push(entry);
|
||||
});
|
||||
}
|
||||
|
||||
stopFrameLoop() {
|
||||
if (this.frameLoopTimer) {
|
||||
clearTimeout(this.frameLoopTimer);
|
||||
this.frameLoopTimer = null;
|
||||
}
|
||||
this.frameLoopRunning = false;
|
||||
this.latestFrame = null;
|
||||
const waiters = this.frameWaiters;
|
||||
this.frameWaiters = [];
|
||||
for (const resolve of waiters) resolve(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Freshest frame usable for a click capture: the buffered frame when it's
|
||||
* recent enough, otherwise the next frame the loop delivers. Null when the
|
||||
* loop isn't running or can't deliver in time.
|
||||
*/
|
||||
async frameForClick(clickPos = null) {
|
||||
const mode = this.settings.get('capture.mode') || 'fullscreen';
|
||||
const grabMode = mode === 'region' ? 'fullscreen' : mode;
|
||||
// Fast clicks can move to another monitor before the buffered frame is
|
||||
// consumed; only reuse frames from the clicked display.
|
||||
const usable = (f) => {
|
||||
const sameDisplay = !clickPos || pointInBounds(clickPos, f && f.display && f.display.bounds);
|
||||
return Boolean(f)
|
||||
&& f.mode === grabMode
|
||||
&& Date.now() - f.capturedAt <= CLICK_FRAME_MAX_AGE_MS
|
||||
&& sameDisplay;
|
||||
};
|
||||
if (usable(this.latestFrame)) return this.latestFrame;
|
||||
if (!this.frameLoopRunning || !this.frameLoopInFlight) return null;
|
||||
const deadline = Date.now() + CLICK_FRAME_WAIT_MS;
|
||||
while (this.frameLoopRunning && Date.now() < deadline) {
|
||||
const next = await this.nextFrame(Math.max(1, deadline - Date.now()));
|
||||
if (usable(next)) return next;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
startClickWatcher() {
|
||||
this.stopClickWatcher();
|
||||
try {
|
||||
this.clickWatcherBuf = '';
|
||||
this.clickWatcherPendingPress = false;
|
||||
if (process.platform === 'linux' && hasBinary('xinput')) {
|
||||
// Stream raw button events from the X server; one capture per press.
|
||||
// xinput block-buffers stdout when piped, so a press event can sit
|
||||
// in its buffer until later motion events flush it — by then the
|
||||
// cursor read in onOsClick lands where the mouse moved *after* the
|
||||
// click. stdbuf -oL forces line-buffering so events (and the cursor
|
||||
// read) line up with the actual click instant.
|
||||
const argv = hasBinary('stdbuf')
|
||||
? ['stdbuf', '-oL', 'xinput', 'test-xi2', '--root']
|
||||
: ['xinput', 'test-xi2', '--root'];
|
||||
this.clickWatcher = spawn(argv[0], argv.slice(1), { stdio: ['ignore', 'pipe', 'ignore'] });
|
||||
this.clickWatcher.stdout.on('data', (chunk) => {
|
||||
this.ingestClickWatcherChunk(chunk.toString(), 'linux');
|
||||
});
|
||||
} else if (process.platform === 'win32') {
|
||||
// Poll left/right/middle buttons via GetAsyncKeyState. Bit 0x8000 is
|
||||
// "down right now"; bit 0x0001 is "was pressed since the previous
|
||||
// poll", which catches clicks shorter than one poll interval. The
|
||||
// cursor is read in the same poll iteration that sees the press and
|
||||
// shipped with the event, so the marker position is sampled at the
|
||||
// click instant (within one ~15ms poll tick) instead of after the
|
||||
// event has crossed the pipe. Coordinates are physical pixels
|
||||
// (per-monitor DPI aware); onOsClick converts them to DIPs.
|
||||
const ps = `
|
||||
$ErrorActionPreference = 'Stop'
|
||||
Add-Type -TypeDefinition @'
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
public struct SFPoint { public int X; public int Y; }
|
||||
public static class SFMouse {
|
||||
[DllImport("user32.dll")] public static extern short GetAsyncKeyState(int vKey);
|
||||
[DllImport("user32.dll")] public static extern bool GetCursorPos(out SFPoint p);
|
||||
[DllImport("user32.dll")] public static extern bool SetProcessDpiAwarenessContext(IntPtr value);
|
||||
}
|
||||
'@
|
||||
try { [void][SFMouse]::SetProcessDpiAwarenessContext([IntPtr](-4)) } catch { }
|
||||
$out = [Console]::Out
|
||||
$out.WriteLine('READY')
|
||||
$out.Flush()
|
||||
$vks = 0x01, 0x02, 0x04
|
||||
$down = @{}
|
||||
foreach ($vk in $vks) { $down[$vk] = $false }
|
||||
$pt = New-Object SFPoint
|
||||
while ($true) {
|
||||
foreach ($vk in $vks) {
|
||||
$s = [SFMouse]::GetAsyncKeyState($vk)
|
||||
$isDown = ($s -band 0x8000) -ne 0
|
||||
$tapped = ($s -band 1) -ne 0
|
||||
if (($isDown -or $tapped) -and -not $down[$vk]) {
|
||||
[void][SFMouse]::GetCursorPos([ref]$pt)
|
||||
$out.WriteLine('CLICK ' + $pt.X + ' ' + $pt.Y)
|
||||
$out.Flush()
|
||||
}
|
||||
$down[$vk] = $isDown
|
||||
}
|
||||
Start-Sleep -Milliseconds 10
|
||||
}`;
|
||||
this.clickWatcher = spawn('powershell.exe', ['-NoProfile', '-NonInteractive', '-Command', ps], {
|
||||
stdio: ['ignore', 'pipe', 'pipe'],
|
||||
windowsHide: true,
|
||||
});
|
||||
this.clickWatcher.stdout.on('data', (chunk) => {
|
||||
this.ingestClickWatcherChunk(chunk.toString(), 'win32');
|
||||
});
|
||||
}
|
||||
if (this.clickWatcher) {
|
||||
const child = this.clickWatcher;
|
||||
this.clickWatcherErrTail = '';
|
||||
if (child.stderr) {
|
||||
child.stderr.on('data', (chunk) => {
|
||||
this.clickWatcherErrTail = String(chunk).slice(-400);
|
||||
});
|
||||
}
|
||||
const lost = (reason) => {
|
||||
if (this.clickWatcher !== child) return; // stopped deliberately
|
||||
this.clickWatcher = null;
|
||||
this.handleClickWatcherLoss(reason);
|
||||
};
|
||||
child.on('error', (err) => lost(err && err.message));
|
||||
child.on('exit', (code) => lost(`exited with code ${code}`));
|
||||
}
|
||||
} catch {
|
||||
this.clickWatcher = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The watcher process died mid-session (crashed X server, PowerShell
|
||||
* blocked by policy, …). Captures must not silently stop: log why, switch
|
||||
* the session to interval captures, and tell the UI.
|
||||
*/
|
||||
handleClickWatcherLoss(reason) {
|
||||
this.clickWatcherPendingPress = false;
|
||||
const detail = [reason, this.clickWatcherErrTail].filter(Boolean).join(' — ');
|
||||
console.error(`[stepforge] click watcher stopped${detail ? `: ${detail}` : ''}`);
|
||||
if (!this.session) return;
|
||||
if (!this.session.intervalSec) {
|
||||
this.session.intervalSec = this.settings.get('capture.autoIntervalSec') || 5;
|
||||
this.applyInterval();
|
||||
}
|
||||
this.notify('capture:state', this.state());
|
||||
}
|
||||
|
||||
stopClickWatcher() {
|
||||
if (this.clickWatcher) {
|
||||
try { this.clickWatcher.kill(); } catch { /* already gone */ }
|
||||
this.clickWatcher = null;
|
||||
}
|
||||
this.clickWatcherBuf = '';
|
||||
this.clickWatcherPendingPress = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Buffer stdout chunks and only parse complete lines: a chunk boundary
|
||||
* can split an event line in half, which used to corrupt press/release
|
||||
* parsing and swallow clicks.
|
||||
*/
|
||||
ingestClickWatcherChunk(chunk, platform = process.platform) {
|
||||
this.clickWatcherBuf += String(chunk);
|
||||
const cut = this.clickWatcherBuf.lastIndexOf('\n');
|
||||
if (cut === -1) return;
|
||||
const complete = this.clickWatcherBuf.slice(0, cut);
|
||||
this.clickWatcherBuf = this.clickWatcherBuf.slice(cut + 1);
|
||||
this.processClickWatcherData(complete, platform);
|
||||
}
|
||||
|
||||
processClickWatcherData(text, platform = process.platform) {
|
||||
const lines = String(text).split(/\r?\n/);
|
||||
if (platform === 'linux') {
|
||||
// xinput prints each event as a multi-line block: an "EVENT type …
|
||||
// (RawButtonPress)" header followed by a "detail: N" line carrying the
|
||||
// button number. Fire on the detail line so scroll-wheel ticks (X11
|
||||
// reports them as buttons 4-7) neither create steps nor debounce away
|
||||
// the real clicks that follow them.
|
||||
for (const line of lines) {
|
||||
if (!line) continue;
|
||||
if (/RawButtonPress|ButtonPress/.test(line)) {
|
||||
if (this.clickWatcherPendingPress) this.onOsClick();
|
||||
this.clickWatcherPendingPress = true;
|
||||
continue;
|
||||
}
|
||||
if (!this.clickWatcherPendingPress) continue;
|
||||
const detail = line.match(/detail:\s*(\d+)/);
|
||||
if (detail) {
|
||||
this.clickWatcherPendingPress = false;
|
||||
const button = Number(detail[1]);
|
||||
if (button < 4 || button > 7) this.onOsClick();
|
||||
} else if (line.includes('EVENT type')) {
|
||||
// Next event arrived without a detail line in between — treat the
|
||||
// pending press as a plain click rather than dropping it.
|
||||
this.clickWatcherPendingPress = false;
|
||||
this.onOsClick();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (platform === 'win32') {
|
||||
for (const line of lines) {
|
||||
const m = /CLICK(?:\s+(-?\d+)\s+(-?\d+))?/.exec(line);
|
||||
if (m) {
|
||||
const osPoint = m[1] === undefined ? null : { x: Number(m[1]), y: Number(m[2]) };
|
||||
this.onOsClick(Date.now(), osPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onOsClick(at = Date.now(), osPoint = null) {
|
||||
if (!this.session || this.session.paused) return;
|
||||
if (at - this.lastClickCapture < CLICK_DEBOUNCE_MS) return;
|
||||
this.lastClickCapture = at;
|
||||
// Prefer the position the watcher sampled in the same poll that saw the
|
||||
// press (physical px → DIP); otherwise read the cursor synchronously,
|
||||
// right now, so the marker lands where the user clicked even if the
|
||||
// shot itself takes a moment to grab. (Clicks on StepForge itself are
|
||||
// filtered by the cursor-position check in sessionCapture, not by
|
||||
// window focus — WSLg reports focus unreliably.)
|
||||
let clickPos = null;
|
||||
if (osPoint) {
|
||||
clickPos = typeof screen.screenToDipPoint === 'function'
|
||||
? screen.screenToDipPoint(osPoint)
|
||||
: osPoint;
|
||||
}
|
||||
if (!clickPos) clickPos = screen.getCursorScreenPoint();
|
||||
this.enqueueClickCapture(clickPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize click captures: a click that lands while an earlier capture is
|
||||
* still being stored queues behind it instead of being dropped by the
|
||||
* "capture already in progress" guard. The marker position was already
|
||||
* read at click time, so a queued step still circles the right spot.
|
||||
*/
|
||||
enqueueClickCapture(clickPos) {
|
||||
this.clickQueue = this.clickQueue
|
||||
.then(() => this.sessionCapture('click', clickPos))
|
||||
.catch(() => {});
|
||||
return this.clickQueue;
|
||||
}
|
||||
|
||||
async captureCurrentFrame(mode, capturePoint = null) {
|
||||
const grabbed = await this.grab(mode, capturePoint);
|
||||
return {
|
||||
mode,
|
||||
png: grabbed.image.toPNG(),
|
||||
size: grabbed.image.getSize(),
|
||||
display: grabbed.display,
|
||||
cursor: capturePoint || grabbed.cursor,
|
||||
capturedAt: Date.now(),
|
||||
};
|
||||
}
|
||||
|
||||
storeFrameAsStep(guideId, mode, frame, clickPos = null) {
|
||||
if (!frame) return { ok: false, reason: 'no capture frame available' };
|
||||
const annotations = [];
|
||||
const cursor = clickPos || frame.cursor;
|
||||
if (mode !== 'window' && this.settings.get('capture.clickMarker')) {
|
||||
const fx = (cursor.x - frame.display.bounds.x) / frame.display.bounds.width;
|
||||
const fy = (cursor.y - frame.display.bounds.y) / frame.display.bounds.height;
|
||||
if (fx >= 0 && fx <= 1 && fy >= 0 && fy <= 1) {
|
||||
const d = 0.035;
|
||||
annotations.push({
|
||||
type: 'oval',
|
||||
x: fx - d / 2, y: fy - (d * frame.size.width / frame.size.height) / 2,
|
||||
w: d, h: d * frame.size.width / frame.size.height,
|
||||
style: {
|
||||
stroke: this.settings.get('capture.clickMarkerColor') || '#E5484D',
|
||||
strokeWidth: 4, fill: 'transparent',
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const step = this.store.addStep(guideId, {
|
||||
title: this.autoTitle(mode),
|
||||
annotations,
|
||||
focusedView: {
|
||||
enabled: Boolean(this.settings.get('editor.focusedViewDefaultForNewSteps')),
|
||||
zoom: 1, panX: 0.5, panY: 0.5,
|
||||
},
|
||||
}, frame.png, frame.size);
|
||||
return { ok: true, step };
|
||||
}
|
||||
|
||||
autoTitle(mode) {
|
||||
const tplStr = this.settings.get('editor.autoTitleTemplate') || '[[Mode]] capture [[Time]]';
|
||||
const now = new Date();
|
||||
const pad = (n) => String(n).padStart(2, '0');
|
||||
return expandPlaceholders(tplStr, {
|
||||
Mode: { fullscreen: 'Screen', window: 'Window', region: 'Region' }[mode] || 'Screen',
|
||||
Time: `${pad(now.getHours())}:${pad(now.getMinutes())}:${pad(now.getSeconds())}`,
|
||||
Date: `${now.getFullYear()}-${pad(now.getMonth() + 1)}-${pad(now.getDate())}`,
|
||||
});
|
||||
}
|
||||
|
||||
/** Grab the screen/window image as { image, display } or throw. */
|
||||
async grab(mode, cursorPoint = null) {
|
||||
const cursor = cursorPoint || screen.getCursorScreenPoint();
|
||||
const display = screen.getDisplayNearestPoint(cursor);
|
||||
const { width, height } = display.size;
|
||||
const scale = display.scaleFactor || 1;
|
||||
// Ask for both kinds: some compositors (WSLg/Wayland portals) expose no
|
||||
// individual window sources, so window mode falls back to the screen.
|
||||
const sources = await desktopCapturer.getSources({
|
||||
types: mode === 'window' ? ['window', 'screen'] : ['screen'],
|
||||
thumbnailSize: { width: Math.round(width * scale), height: Math.round(height * scale) },
|
||||
});
|
||||
if (!sources.length) throw new Error('no capture sources available (portal/permissions?)');
|
||||
|
||||
let source = null;
|
||||
if (mode === 'window') {
|
||||
const win = this.getWindow();
|
||||
const ownTitle = win ? win.getTitle() : '';
|
||||
const windows = sources.filter((s) => s.id.startsWith('window:'));
|
||||
source = windows.find((s) => s.name && s.name !== ownTitle && !/stepforge/i.test(s.name))
|
||||
|| windows[0]
|
||||
|| sources.find((s) => s.id.startsWith('screen:'));
|
||||
} else {
|
||||
const screens = sources.filter((s) => s.id.startsWith('screen:'));
|
||||
source = screens.find((s) => String(s.display_id) === String(display.id)) || screens[0] || sources[0];
|
||||
}
|
||||
if (!source) throw new Error('no capture source matched');
|
||||
const image = source.thumbnail;
|
||||
if (!image || image.isEmpty()) throw new Error('capture returned an empty image');
|
||||
return { image, display, cursor };
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the app window while `fn` runs so screenshots show the user's work,
|
||||
* not StepForge itself. Restores visibility afterwards.
|
||||
*/
|
||||
async withWindowHidden(fn, { refocus = true, pauseMs = 350 } = {}) {
|
||||
const win = this.getWindow();
|
||||
const wasVisible = win && !win.isDestroyed() && win.isVisible() && !win.isMinimized();
|
||||
if (wasVisible) {
|
||||
win.hide();
|
||||
if (pauseMs > 0) {
|
||||
await new Promise((r) => setTimeout(r, pauseMs)); // let the compositor repaint
|
||||
}
|
||||
}
|
||||
try {
|
||||
return await fn();
|
||||
} finally {
|
||||
if (wasVisible && win && !win.isDestroyed()) {
|
||||
if (refocus) {
|
||||
win.show();
|
||||
win.focus();
|
||||
} else {
|
||||
win.showInactive();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Take a screenshot and append it to the guide as a new image step.
|
||||
* Adds a click-marker annotation at the cursor position when enabled.
|
||||
*/
|
||||
async shoot({
|
||||
guideId,
|
||||
mode = 'fullscreen',
|
||||
delayMs = null,
|
||||
hideWindow = true,
|
||||
refocus = true,
|
||||
hideWindowDelayMs = null,
|
||||
clickPos = null,
|
||||
}) {
|
||||
const delay = delayMs == null ? this.settings.get('capture.delayMs') || 0 : delayMs;
|
||||
if (delay > 0) await new Promise((resolve) => setTimeout(resolve, delay));
|
||||
let frame;
|
||||
try {
|
||||
frame = hideWindow
|
||||
? await this.withWindowHidden(() => this.captureCurrentFrame(mode, clickPos), {
|
||||
refocus,
|
||||
pauseMs: hideWindowDelayMs == null ? 350 : hideWindowDelayMs,
|
||||
})
|
||||
: await this.captureCurrentFrame(mode, clickPos);
|
||||
} catch (err) {
|
||||
return { ok: false, reason: err.message };
|
||||
}
|
||||
return this.storeFrameAsStep(guideId, mode, frame, clickPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Region capture: shoot the full screen, then let the user drag a
|
||||
* rectangle in a fullscreen overlay; the crop becomes the step image.
|
||||
*/
|
||||
async regionCapture(guideId) {
|
||||
let grabbed;
|
||||
try {
|
||||
grabbed = await this.withWindowHidden(() => this.grab('fullscreen'));
|
||||
} catch (err) {
|
||||
return { ok: false, reason: err.message };
|
||||
}
|
||||
const { image, display } = grabbed;
|
||||
const rect = await this.pickRegion(display, image);
|
||||
if (!rect) return { ok: false, reason: 'selection cancelled' };
|
||||
|
||||
const cropped = image.crop(rect);
|
||||
const size = cropped.getSize();
|
||||
if (!size.width || !size.height) return { ok: false, reason: 'empty selection' };
|
||||
const step = this.store.addStep(guideId, { title: this.autoTitle('region') },
|
||||
cropped.toPNG(), size);
|
||||
return { ok: true, step };
|
||||
}
|
||||
|
||||
/** Fullscreen overlay window that resolves with a crop rect (image px). */
|
||||
pickRegion(display, image) {
|
||||
return new Promise((resolve) => {
|
||||
const overlay = new BrowserWindow({
|
||||
x: display.bounds.x,
|
||||
y: display.bounds.y,
|
||||
width: display.bounds.width,
|
||||
height: display.bounds.height,
|
||||
frame: false,
|
||||
transparent: true,
|
||||
alwaysOnTop: true,
|
||||
fullscreen: true,
|
||||
skipTaskbar: true,
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, 'region-preload.js'),
|
||||
contextIsolation: true,
|
||||
},
|
||||
});
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
if (!overlay.isDestroyed()) overlay.close();
|
||||
resolve(rect);
|
||||
};
|
||||
const { ipcMain } = require('electron');
|
||||
const onPick = (event, rect) => {
|
||||
if (event.sender !== overlay.webContents) return;
|
||||
ipcMain.removeListener('region:picked', onPick);
|
||||
if (!rect) return finish(null);
|
||||
const imgSize = image.getSize();
|
||||
const sx = imgSize.width / display.bounds.width;
|
||||
const sy = imgSize.height / display.bounds.height;
|
||||
finish({
|
||||
x: Math.round(rect.x * sx),
|
||||
y: Math.round(rect.y * sy),
|
||||
width: Math.round(rect.w * sx),
|
||||
height: Math.round(rect.h * sy),
|
||||
});
|
||||
};
|
||||
ipcMain.on('region:picked', onPick);
|
||||
overlay.on('closed', () => finish(null));
|
||||
overlay.loadFile(path.join(__dirname, 'renderer', 'region.html'));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = CaptureService;
|
||||
Reference in New Issue
Block a user