Rearchitect click capture: strict click-time frames, off-main-process recorder, exact marker coordinates
Template tests / tests (push) Successful in 1m50s
Template tests / tests (push) Successful in 1m50s
Implements the architecture change from ai_prompts/prompt3.md: - New app/click-frames.js: shared timestamped frame ring + strict click-to-frame pairing (never a frame whose grab started after the click); legacy slack behavior kept behind capture.strictClickFrames=false. - New stream capture backend (app/stream-backend.js + hidden worker window): per-display desktop media streams sampled into ring buffers and PNG-encoded entirely off the main process, so click delivery is never starved by capture work. Auto-degrades to the legacy in-process frame loop when streams cannot start or the worker stops answering. - Clicks are paired with their frame at event time (eager pairing in enqueueClickCapture); only the storing is serialized, so slow encodes cannot skew later clicks in a fast burst. - Linux watcher: restored event-time root coordinates from xinput test-xi2 and merge raw/regular twin events structurally. - Replaced the 40ms time debounce with source-aware duplicate suppression: fast legitimate clicks are never dropped. - New app/coords.js: physical-to-DIP conversion with multi-monitor and scale-factor handling; Windows keeps screenToDipPoint. - STEPFORGE_CLICK_SELFTEST end-to-end hook: 3/3 clicks become steps via the stream backend with 0.00% marker offset on this host. - Tests rewritten/added: strict selection, coords, stream backend, Linux coordinate parsing, twin merge, burst clicking (126 passing). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+395
-111
@@ -6,53 +6,74 @@ const { desktopCapturer, screen, BrowserWindow, nativeImage, Tray, Menu, Notific
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const { expandPlaceholders } = require('../core/placeholders');
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const raster = require('../core/raster');
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const { encodePng } = require('../core/png');
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const {
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selectFrameForClick,
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frameUsableForClick,
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pointInBounds,
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DEFAULT_MAX_AGE_MS,
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DEFAULT_START_SLACK_MS,
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} = require('./click-frames');
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const { physicalToDip } = require('./coords');
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/**
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* Capture service: full-screen, active-window, and region capture via
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* Electron's desktopCapturer, plus a click-marker annotation at the cursor
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* position and a capture session (start/pause/resume/finish).
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* Capture service: full-screen, active-window, and region capture, plus a
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* click-marker annotation at the click position and a capture session
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* (start/pause/resume/finish).
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*
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* A session captures continuously, with three triggers layered by what the
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* platform supports:
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* - click-capture via an OS adapter (xinput on X11, PowerShell on Windows),
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* - click-capture via an OS adapter (xinput on X11, a low-level mouse hook
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* on Windows),
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* - a global hotkey (unreliable on some Wayland compositors),
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* - interval auto-capture as the always-works fallback.
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*
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* Click captures are served from one of two frame recorders:
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* - the stream backend (app/stream-backend.js): a hidden worker window
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* samples a desktop media stream per display into a timestamped ring
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* buffer, entirely off the main process. This is the preferred path —
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* the main-process event loop stays free, so OS click events arrive on
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* time, and the tight sampling cadence keeps a genuinely fresh pre-click
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* frame available for every click;
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* - the legacy in-process frame loop below, kept as the fallback when
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* streams can't start (portal-less Wayland, exotic drivers).
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*
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* Either way the pairing rule is the same (click-frames.js): in strict mode
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* a click only ever gets a frame captured at or before the click — never one
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* whose grab started after it.
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*
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* Note: under Wayland/WSLg, screen capture may require portal support; all
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* failures surface as { ok: false, reason } instead of crashing.
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*/
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// Dedupe duplicate watcher events for one physical click while still
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// allowing intentionally fast clicking.
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const CLICK_DEBOUNCE_MS = 40;
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// Idle gap between frame-loop grabs. Must stay well above zero: grabbing
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// back-to-back starves the main-process event loop, which delays delivery
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// of click events from the OS watcher by whole seconds. The frame history
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// plus hook-side click timestamps tolerate the coarser cadence.
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// Suppress only *duplicate deliveries* of one physical press (same button,
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// same coordinates, a few ms apart). This deliberately replaces the old
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// time-only debounce: real humans double-click ~50-100ms apart, and any
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// purely temporal cutoff eventually drops a legitimate fast click, which
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// reads as "my click didn't register". One hook/watcher event = one click.
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const CLICK_EVENT_DUPLICATE_MS = 8;
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// How long a Linux raw button event waits for its regular twin (the
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// representation that carries root coordinates) before firing without them.
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const LINUX_CLICK_TWIN_MS = 25;
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// Idle gap between legacy frame-loop grabs. Must stay well above zero:
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// grabbing back-to-back starves the main-process event loop, which delays
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// delivery of click events from the OS watcher by whole seconds. (The
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// stream backend exists precisely because of this constraint.)
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const FRAME_LOOP_IDLE_MS = 200;
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// A buffered frame older than this is too stale to pass off as "the screen
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// at the instant of the click".
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const CLICK_FRAME_MAX_AGE_MS = 600;
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// at the instant of the click". Shared with click-frames.js.
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const CLICK_FRAME_MAX_AGE_MS = DEFAULT_MAX_AGE_MS;
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// How long a click waits for the in-flight grab before falling back to a
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// one-off fresh shot.
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const CLICK_FRAME_WAIT_MS = 2000;
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// A loop grab that started at most this long after the click still shows
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// the screen the user clicked on (UI reactions render slower than this).
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const CLICK_FRAME_START_SLACK_MS = 300;
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// Balanced (non-strict) mode only: a loop grab that started at most this
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// long after the click is still accepted. Strict mode never does this.
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const CLICK_FRAME_START_SLACK_MS = DEFAULT_START_SLACK_MS;
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const CLICK_CAPTURE_HIDE_DELAY_MS = 25;
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// Frames now hold raw images (~20MB each at 2880x1800), so keep the history
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// Frames hold raw images (~20MB each at 2880x1800), so keep the history
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// window wide enough to outlast any processing hiccup but the count low.
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const RECENT_FRAME_RETENTION_MS = 4000;
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const RECENT_FRAME_LIMIT = 4;
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function pointInBounds(point, bounds) {
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if (!point || !bounds) return false;
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return point.x >= bounds.x
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&& point.x <= bounds.x + bounds.width
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&& point.y >= bounds.y
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&& point.y <= bounds.y + bounds.height;
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}
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function hasBinary(name) {
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try {
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execFileSync('which', [name], { stdio: 'pipe' });
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@@ -63,11 +84,14 @@ function hasBinary(name) {
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}
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class CaptureService {
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constructor({ store, settings, getWindow, notify }) {
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constructor({ store, settings, getWindow, notify, screenApi = screen }) {
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this.store = store;
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this.settings = settings;
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this.getWindow = getWindow;
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this.notify = notify;
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// Injectable for tests; the click/coordinate paths must never reach for
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// the global `screen` directly so coordinate handling stays testable.
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this.screen = screenApi;
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this.session = null; // { guideId, paused, count, intervalSec }
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this.intervalTimer = null;
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this.clickWatcher = null;
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@@ -76,14 +100,17 @@ class CaptureService {
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this.frameWaiters = [];
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this.latestFrame = null;
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this.clickWatcherBuf = '';
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this.clickWatcherPendingPress = false;
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this.clickWatcherErrTail = '';
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this.linuxEvent = null; // event block currently being parsed
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this.pendingRawClick = null; // raw press waiting for its coordinate twin
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this.clickQueue = Promise.resolve();
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this.frameLoopInFlight = false;
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this.frameLoopGrabStartedAt = null;
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this.recentFrames = [];
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this.shooting = false;
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this.lastClickCaptureByButton = new Map();
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this.lastClickEventByButton = new Map();
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this.streamBackend = null;
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this.streamBackendStarting = false;
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}
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state() {
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@@ -96,10 +123,24 @@ class CaptureService {
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intervalSec: this.session.intervalSec || 0,
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clickCapture: Boolean(this.clickWatcher),
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clickCaptureAvailable: this.clickCaptureAvailable(),
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clickFrameSource: this.streamBackend ? 'stream' : (this.frameLoopRunning ? 'loop' : 'idle'),
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strictClickFrames: this.strictClickFrames(),
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}
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: { active: false, clickCaptureAvailable: this.clickCaptureAvailable() };
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}
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/**
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* Strict is the default: a stored step must never show the screen *after*
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* its click (a frame whose grab started post-click can already contain the
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* click's effects). The setting exists as an explicit escape hatch for
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* machines where capture is too slow to keep pre-click frames buffered —
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* there, the legacy slack heuristics trade accuracy for fewer fresh-shot
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* fallbacks.
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*/
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strictClickFrames() {
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return this.settings.get('capture.strictClickFrames') !== false;
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}
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clickCaptureAvailable() {
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if (this._clickAvail === undefined) {
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this._clickAvail = process.platform === 'win32' || (process.platform === 'linux' && hasBinary('xinput'));
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@@ -223,22 +264,23 @@ class CaptureService {
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const wasPaused = this.session.paused;
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this.session.paused = typeof force === 'boolean' ? force : !this.session.paused;
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// Starting/resuming tucks the window away again for clean shots (after
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// a brief delay so the user sees it happen) and starts the frame loop
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// that serves click captures. Pausing stops the loop and discards the
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// buffered frame, so a resume can never serve a pre-pause screen.
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// a brief delay so the user sees it happen) and starts the frame
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// recorder that serves click captures. Pausing stops it and discards
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// buffered frames, so a resume can never serve a pre-pause screen.
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if (wasPaused && !this.session.paused) {
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const win = this.getWindow();
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const arm = () => {
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if (!this.session || this.session.paused) return;
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if (this.hiddenForSession && win && !win.isDestroyed() && win.isVisible()) win.hide();
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if (this.settings.get('capture.captureOutsideClicks') !== false && this.clickCaptureAvailable()) {
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this.startFrameLoop();
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this.startClickFrameBackend().catch(() => {});
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}
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};
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if (this.hiddenForSession && win && !win.isDestroyed()) setTimeout(arm, 400);
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else arm();
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} else if (!wasPaused && this.session.paused) {
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this.stopFrameLoop();
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this.stopClickFrameBackend();
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}
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if (this.rebuildTrayMenu) this.rebuildTrayMenu();
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this.notify('capture:state', this.state());
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@@ -251,6 +293,7 @@ class CaptureService {
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}
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this.stopClickWatcher();
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this.stopFrameLoop();
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this.stopClickFrameBackend();
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this.destroySessionTray();
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this.session = null;
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if (this.hiddenForSession) {
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@@ -269,7 +312,7 @@ class CaptureService {
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userIsInApp() {
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const win = this.getWindow();
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if (!win || win.isDestroyed() || !win.isVisible() || win.isMinimized()) return false;
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const cur = screen.getCursorScreenPoint();
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const cur = this.screen.getCursorScreenPoint();
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const b = win.getBounds();
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return cur.x >= b.x && cur.x <= b.x + b.width && cur.y >= b.y && cur.y <= b.y + b.height;
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}
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@@ -283,14 +326,18 @@ class CaptureService {
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return { ok: false, reason: 'skipped — StepForge is focused' };
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}
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// Clicks are served from the frame loop: the buffered frame was grabbed
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// at (or moments before) the click instant, so the background matches
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// what the user clicked on. A click that lands while a grab is in
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// flight waits for that frame instead of being dropped, so fast
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// Clicks are served from the frame recorder: the chosen frame was
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// captured at (or moments before) the click instant, so the background
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// matches what the user clicked on. A click that lands while a grab is
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// in flight waits for that frame instead of being dropped, so fast
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// clicking still yields one step per click.
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if (trigger === 'click') {
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const clickAt = clickMeta && Number.isFinite(clickMeta.at) ? clickMeta.at : Date.now();
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const frame = await this.frameForClick(clickPos, clickAt);
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// Prefer the frame the click was paired with at event time (see
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// enqueueClickCapture); ask now only when no eager pairing happened.
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const frame = clickMeta && clickMeta.framePromise
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? await clickMeta.framePromise
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: await this.frameForClick(clickPos, clickAt);
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if (!this.session || this.session.paused) return { ok: false, reason: 'no active capture session' };
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if (frame) {
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const result = this.storeFrameAsStep(this.session.guideId, frame.mode, frame, clickPos);
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@@ -335,11 +382,14 @@ class CaptureService {
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// ---- click-triggered capture --------------------------------------------
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/**
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* Continuous screen-grab loop that runs while recording. It keeps the most
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* recent frame in `latestFrame` so a click can be served from a frame
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* grabbed at (or moments before) the instant of the click — a fresh grab
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* started after the click would land hundreds of ms late and show the
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* click's effects instead of what the user clicked on.
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* Fallback frame recorder: a continuous screen-grab loop in the main
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* process, used only when the stream backend can't run. It keeps the most
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* recent frames buffered so a click can be served from a frame grabbed at
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* (or moments before) the instant of the click — a fresh grab started
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* after the click would land hundreds of ms late and show the click's
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* effects instead of what the user clicked on. Its cadence is capped at
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* FRAME_LOOP_IDLE_MS because tighter grabbing here starves the event loop
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* and delays the very click events it serves.
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*/
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startFrameLoop() {
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if (this.frameLoopRunning) return;
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@@ -416,45 +466,67 @@ class CaptureService {
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}
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/**
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* Freshest frame usable for a click capture: the buffered frame when it's
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* recent enough, otherwise the next frame the loop delivers. Null when the
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* loop isn't running or can't deliver in time.
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* Frame representing the screen at the instant of one click.
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*
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* Order of preference:
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* 1. the stream backend's ring buffer (off-main-process, tight cadence);
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* 2. the legacy loop's buffered frames;
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* 3. waiting for the loop grab that was already in flight when the user
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* clicked.
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* Selection semantics live in click-frames.js. In strict mode every path
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* obeys the same rule — never a frame whose grab started after the click —
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* and when nothing qualifies this returns null so the caller takes the
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* *explicit* fresh-shot fallback rather than silently passing a post-click
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* frame off as the click-time screen.
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*/
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async frameForClick(clickPos = null, clickAt = Date.now()) {
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const mode = this.settings.get('capture.mode') || 'fullscreen';
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const grabMode = mode === 'region' ? 'fullscreen' : mode;
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const clickTime = Number.isFinite(clickAt) ? clickAt : Date.now();
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// Fast clicks can move to another monitor before the buffered frame is
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// consumed; only reuse frames from the clicked display.
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const usable = (f, { allowInFlight = false } = {}) => {
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const sameDisplay = !clickPos || pointInBounds(clickPos, f && f.display && f.display.bounds);
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const startedAt = Number.isFinite(f && f.startedAt) ? f.startedAt : (f && f.capturedAt);
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const completedBeforeClick = Number.isFinite(f && f.capturedAt) && f.capturedAt <= clickTime;
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// A grab that began within the slack window after the click still
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// shows the click-instant screen (UI reactions take longer than the
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// slack to render), and it beats the alternative — a fresh shot that
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// both starts later and stalls the loop for every queued click.
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const startedNearClick = Number.isFinite(startedAt)
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&& startedAt <= clickTime + CLICK_FRAME_START_SLACK_MS;
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const timingMatches = completedBeforeClick
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? clickTime - f.capturedAt <= CLICK_FRAME_MAX_AGE_MS
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: allowInFlight && startedNearClick;
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return Boolean(f)
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&& f.mode === grabMode
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&& timingMatches
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&& sameDisplay;
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const strict = this.strictClickFrames();
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const opts = {
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clickAt: clickTime,
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clickPos,
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mode: grabMode,
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strict,
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maxAgeMs: CLICK_FRAME_MAX_AGE_MS,
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startSlackMs: CLICK_FRAME_START_SLACK_MS,
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};
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const buffered = [...this.recentFrames, this.latestFrame]
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.filter((f, i, arr) => f && arr.indexOf(f) === i && usable(f))
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.sort((a, b) => b.capturedAt - a.capturedAt)[0];
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if (this.streamBackend && this.streamBackend.isActive() && grabMode === 'fullscreen') {
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const frame = await this.streamBackend.frameForClick({ clickPos, clickAt: clickTime, strict });
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if (frame) return frame;
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// No qualifying frame (or the backend just went unhealthy): fall
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// through to the loop buffer / fresh-shot fallbacks below.
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}
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const buffered = selectFrameForClick(
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[...this.recentFrames, this.latestFrame].filter((f, i, arr) => f && arr.indexOf(f) === i),
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opts,
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);
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if (buffered) return buffered;
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// As long as the loop is running, the next grab is at most one idle gap
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// away — wait for it rather than racing it with a one-off shot.
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if (!this.frameLoopRunning) return null;
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if (strict) {
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// Only a grab already in flight when the user clicked can still
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// qualify: its pixels predate the click even though it completes
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// after. Any grab starting later is post-click by definition, so
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// don't wait around for one — return immediately and let the caller
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// take the fresh-shot fallback.
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const inFlightStartedBeforeClick = this.frameLoopInFlight
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&& Number.isFinite(this.frameLoopGrabStartedAt)
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&& this.frameLoopGrabStartedAt <= clickTime;
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if (!inFlightStartedBeforeClick) return null;
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const next = await this.nextFrame(CLICK_FRAME_WAIT_MS);
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return frameUsableForClick(next, { ...opts, allowInFlight: true }) ? next : null;
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}
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// Balanced (legacy) mode: wait for the next loop frame and accept it if
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// its grab started within the slack window after the click.
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const deadline = Date.now() + CLICK_FRAME_WAIT_MS;
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while (this.frameLoopRunning && Date.now() < deadline) {
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const next = await this.nextFrame(Math.max(1, deadline - Date.now()));
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if (usable(next, { allowInFlight: true })) return next;
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if (frameUsableForClick(next, { ...opts, allowInFlight: true })) return next;
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if (next && Number.isFinite(next.startedAt)
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&& next.startedAt > clickTime + CLICK_FRAME_START_SLACK_MS) {
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// Grabs only get later from here; let the fresh-shot path handle it.
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||||
@@ -464,11 +536,79 @@ class CaptureService {
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return null;
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||||
}
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||||
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||||
// ---- click-frame backends -------------------------------------------------
|
||||
|
||||
/**
|
||||
* Bring up the frame recorder for a recording run. The stream backend is
|
||||
* the architecture path (capture entirely off the main process); the
|
||||
* in-process frame loop is the fallback when streams can't start — and the
|
||||
* automatic degradation target if the worker stops answering mid-session.
|
||||
*/
|
||||
async startClickFrameBackend() {
|
||||
const mode = this.settings.get('capture.mode') || 'fullscreen';
|
||||
// The worker streams screens; window-mode grabs need the loop's
|
||||
// source-filtering logic.
|
||||
if (this.settings.get('capture.streamCapture') === false || mode === 'window') {
|
||||
this.startFrameLoop();
|
||||
return;
|
||||
}
|
||||
if (this.streamBackend || this.streamBackendStarting) return;
|
||||
this.streamBackendStarting = true;
|
||||
try {
|
||||
// eslint-disable-next-line global-require
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||||
const { StreamCaptureBackend, createElectronHost } = require('./stream-backend');
|
||||
const backend = new StreamCaptureBackend({
|
||||
createHost: createElectronHost,
|
||||
onUnhealthy: () => this.degradeToFrameLoop(),
|
||||
});
|
||||
const displays = this.screen.getAllDisplays();
|
||||
const sources = await desktopCapturer.getSources({
|
||||
types: ['screen'],
|
||||
thumbnailSize: { width: 1, height: 1 }, // ids only — skip thumbnail work
|
||||
});
|
||||
const ok = await backend.start({
|
||||
displays,
|
||||
sources: sources.map((s) => ({ id: s.id, display_id: s.display_id })),
|
||||
sampleMs: this.settings.get('capture.frameSampleMs') || 100,
|
||||
});
|
||||
if (!ok || !this.session || this.session.paused) {
|
||||
backend.stop();
|
||||
if (this.session && !this.session.paused) this.startFrameLoop();
|
||||
return;
|
||||
}
|
||||
this.streamBackend = backend;
|
||||
this.notify('capture:state', this.state());
|
||||
} catch {
|
||||
if (this.session && !this.session.paused) this.startFrameLoop();
|
||||
} finally {
|
||||
this.streamBackendStarting = false;
|
||||
}
|
||||
}
|
||||
|
||||
stopClickFrameBackend() {
|
||||
if (!this.streamBackend) return;
|
||||
const backend = this.streamBackend;
|
||||
this.streamBackend = null;
|
||||
backend.stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* The worker stopped answering frame requests. Capture must not silently
|
||||
* stop mid-session: drop the backend and run the in-process loop for the
|
||||
* rest of the recording.
|
||||
*/
|
||||
degradeToFrameLoop() {
|
||||
this.streamBackend = null;
|
||||
console.error('[stepforge] stream capture backend unhealthy — falling back to in-process frame loop');
|
||||
if (this.session && !this.session.paused) this.startFrameLoop();
|
||||
this.notify('capture:state', this.state());
|
||||
}
|
||||
|
||||
startClickWatcher() {
|
||||
this.stopClickWatcher();
|
||||
try {
|
||||
this.clickWatcherBuf = '';
|
||||
this.clickWatcherPendingPress = false;
|
||||
this.linuxEvent = null;
|
||||
if (process.platform === 'linux' && hasBinary('xinput')) {
|
||||
// Stream raw button events from the X server; one capture per press.
|
||||
// xinput block-buffers stdout when piped, so a press event can sit
|
||||
@@ -660,7 +800,8 @@ public static class SFMouseHook {
|
||||
* the session to interval captures, and tell the UI.
|
||||
*/
|
||||
handleClickWatcherLoss(reason) {
|
||||
this.clickWatcherPendingPress = false;
|
||||
this.linuxEvent = null;
|
||||
this.discardPendingRawClick();
|
||||
const detail = [reason, this.clickWatcherErrTail].filter(Boolean).join(' — ');
|
||||
console.error(`[stepforge] click watcher stopped${detail ? `: ${detail}` : ''}`);
|
||||
if (!this.session) return;
|
||||
@@ -677,8 +818,9 @@ public static class SFMouseHook {
|
||||
this.clickWatcher = null;
|
||||
}
|
||||
this.clickWatcherBuf = '';
|
||||
this.clickWatcherPendingPress = false;
|
||||
this.lastClickCaptureByButton.clear();
|
||||
this.linuxEvent = null;
|
||||
this.discardPendingRawClick();
|
||||
this.lastClickEventByButton.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -698,29 +840,58 @@ public static class SFMouseHook {
|
||||
processClickWatcherData(text, platform = process.platform) {
|
||||
const lines = String(text).split(/\r?\n/);
|
||||
if (platform === 'linux') {
|
||||
// xinput prints each event as a multi-line block: an "EVENT type …
|
||||
// (RawButtonPress)" header followed by a "detail: N" line carrying the
|
||||
// button number. Fire on the detail line so scroll-wheel ticks (X11
|
||||
// reports them as buttons 4-7) neither create steps nor debounce away
|
||||
// the real clicks that follow them.
|
||||
// xinput test-xi2 --root prints each event as a multi-line block:
|
||||
//
|
||||
// EVENT type 4 (ButtonPress) EVENT type 15 (RawButtonPress)
|
||||
// device: 11 (10) device: 11 (11)
|
||||
// detail: 1 detail: 1
|
||||
// root: 644.52/343.55 valuators: …
|
||||
//
|
||||
// Regular (non-raw) blocks carry the event-time root coordinates —
|
||||
// exactly what the click marker needs, because a cursor read at parse
|
||||
// time drifts whenever delivery is delayed or the pointer keeps
|
||||
// moving after the click. Raw blocks have no coordinates, but on many
|
||||
// servers they are the only representation delivered for the root
|
||||
// window, so both kinds must fire. One physical press can produce
|
||||
// *both* representations; that duplication is resolved structurally
|
||||
// in fireLinuxClick (raw press briefly waits for its regular twin and
|
||||
// they merge into one click), never by a time-only debounce that
|
||||
// could swallow legitimate fast clicks.
|
||||
for (const line of lines) {
|
||||
if (!line) continue;
|
||||
if (/RawButtonPress|ButtonPress/.test(line)) {
|
||||
if (this.clickWatcherPendingPress) this.onOsClick();
|
||||
this.clickWatcherPendingPress = true;
|
||||
const header = /EVENT type \d+ \(([A-Za-z]+)\)/.exec(line);
|
||||
if (header) {
|
||||
this.finishLinuxEvent();
|
||||
const name = header[1];
|
||||
this.linuxEvent = /ButtonPress$/.test(name)
|
||||
? { name, raw: /^Raw/.test(name), button: null, at: Date.now(), fired: false }
|
||||
: null;
|
||||
continue;
|
||||
}
|
||||
if (!this.clickWatcherPendingPress) continue;
|
||||
const detail = line.match(/detail:\s*(\d+)/);
|
||||
const ev = this.linuxEvent;
|
||||
if (!ev || ev.fired) continue;
|
||||
const detail = /detail:\s*(\d+)/.exec(line);
|
||||
if (detail) {
|
||||
this.clickWatcherPendingPress = false;
|
||||
const button = Number(detail[1]);
|
||||
if (button < 4 || button > 7) this.onOsClick(Date.now(), null, `button-${button}`);
|
||||
} else if (line.includes('EVENT type')) {
|
||||
// Next event arrived without a detail line in between — treat the
|
||||
// pending press as a plain click rather than dropping it.
|
||||
this.clickWatcherPendingPress = false;
|
||||
this.onOsClick();
|
||||
ev.button = Number(detail[1]);
|
||||
if (ev.button >= 4 && ev.button <= 7) {
|
||||
// Scroll-wheel ticks (X11 buttons 4-7) are not clicks.
|
||||
this.linuxEvent = null;
|
||||
} else if (ev.raw) {
|
||||
// Raw blocks never carry coordinates; this one is complete.
|
||||
ev.fired = true;
|
||||
this.linuxEvent = null;
|
||||
this.fireLinuxClick(ev.at, null, ev.button, { raw: true });
|
||||
}
|
||||
continue;
|
||||
}
|
||||
const root = /root:\s*(-?[\d.]+)\/(-?[\d.]+)/.exec(line);
|
||||
if (root && !ev.raw && ev.button != null) {
|
||||
ev.fired = true;
|
||||
this.linuxEvent = null;
|
||||
this.fireLinuxClick(ev.at, {
|
||||
x: Math.round(parseFloat(root[1])),
|
||||
y: Math.round(parseFloat(root[2])),
|
||||
}, ev.button, { raw: false });
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -737,27 +908,127 @@ public static class SFMouseHook {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A new event header arrived while a press block was still open: the block
|
||||
* ended without the line we fire on. Old xinput builds sometimes omit
|
||||
* detail lines entirely — treat such a press as a plain click rather than
|
||||
* dropping it.
|
||||
*/
|
||||
finishLinuxEvent() {
|
||||
const ev = this.linuxEvent;
|
||||
this.linuxEvent = null;
|
||||
if (!ev || ev.fired) return;
|
||||
if (ev.button == null) {
|
||||
this.onOsClick(ev.at, null, 'mouse');
|
||||
} else if (!ev.raw) {
|
||||
// Regular press whose root line never showed up — fire without
|
||||
// coordinates; onOsClick falls back to a cursor read.
|
||||
this.fireLinuxClick(ev.at, null, ev.button, { raw: false });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Funnel for parsed Linux button presses. Raw and regular blocks for the
|
||||
* same physical press are merged here: a raw press (no coordinates) is
|
||||
* held for LINUX_CLICK_TWIN_MS; if the regular twin (with root
|
||||
* coordinates) arrives inside that window the pair fires once, with the
|
||||
* raw block's earlier timestamp and the regular block's coordinates.
|
||||
* Distinct presses always fire — there is no time-based dropping.
|
||||
*/
|
||||
fireLinuxClick(at, osPoint, button, { raw = false } = {}) {
|
||||
const pending = this.pendingRawClick;
|
||||
if (raw) {
|
||||
// Two raw presses can't be one click — release the held one first.
|
||||
this.flushPendingRawClick();
|
||||
const entry = { button, at, timer: null };
|
||||
entry.timer = setTimeout(() => {
|
||||
if (this.pendingRawClick !== entry) return;
|
||||
this.pendingRawClick = null;
|
||||
this.onOsClick(entry.at, null, `button-${entry.button}`);
|
||||
}, LINUX_CLICK_TWIN_MS);
|
||||
if (entry.timer.unref) entry.timer.unref();
|
||||
this.pendingRawClick = entry;
|
||||
return;
|
||||
}
|
||||
if (pending && pending.button === button) {
|
||||
// The regular twin of the held raw press: one physical click.
|
||||
this.pendingRawClick = null;
|
||||
clearTimeout(pending.timer);
|
||||
this.onOsClick(Math.min(pending.at, at), osPoint, `button-${button}`);
|
||||
return;
|
||||
}
|
||||
this.onOsClick(at, osPoint, `button-${button}`);
|
||||
}
|
||||
|
||||
/** Fire the held raw press immediately (its twin is not coming). */
|
||||
flushPendingRawClick() {
|
||||
const pending = this.pendingRawClick;
|
||||
if (!pending) return;
|
||||
this.pendingRawClick = null;
|
||||
clearTimeout(pending.timer);
|
||||
this.onOsClick(pending.at, null, `button-${pending.button}`);
|
||||
}
|
||||
|
||||
discardPendingRawClick() {
|
||||
if (!this.pendingRawClick) return;
|
||||
clearTimeout(this.pendingRawClick.timer);
|
||||
this.pendingRawClick = null;
|
||||
}
|
||||
|
||||
onOsClick(at = Date.now(), osPoint = null, button = 'mouse') {
|
||||
if (!this.session || this.session.paused) return;
|
||||
const clickAt = Number.isFinite(at) ? at : Date.now();
|
||||
const debounceKey = button || 'mouse';
|
||||
const last = this.lastClickCaptureByButton.get(debounceKey) || 0;
|
||||
if (clickAt >= last && clickAt - last < CLICK_DEBOUNCE_MS) return;
|
||||
this.lastClickCaptureByButton.set(debounceKey, clickAt);
|
||||
// Source-aware dedupe, not a debounce: each hook/watcher event is one
|
||||
// click however fast it follows the previous one. Only an *identical*
|
||||
// event a few ms later — duplicate delivery of one physical press — is
|
||||
// suppressed.
|
||||
if (this.isDuplicateClickEvent(clickAt, osPoint, button)) return;
|
||||
// Prefer the position the watcher sampled with the button-down event
|
||||
// (physical px -> DIP); otherwise read the cursor synchronously,
|
||||
// right now, so the marker lands where the user clicked even if the
|
||||
// shot itself takes a moment to grab. (Clicks on StepForge itself are
|
||||
// (physical px -> DIP); otherwise read the cursor synchronously, right
|
||||
// now, so the marker lands where the user clicked even if the shot
|
||||
// itself takes a moment to grab. (Clicks on StepForge itself are
|
||||
// filtered by the cursor-position check in sessionCapture, not by
|
||||
// window focus — WSLg reports focus unreliably.)
|
||||
let clickPos = null;
|
||||
if (osPoint) {
|
||||
clickPos = typeof screen.screenToDipPoint === 'function'
|
||||
? screen.screenToDipPoint(osPoint)
|
||||
: osPoint;
|
||||
let clickPos = osPoint ? this.osPointToDip(osPoint) : null;
|
||||
if (!clickPos) clickPos = this.screen.getCursorScreenPoint();
|
||||
this.enqueueClickCapture(clickPos, clickAt, button || 'mouse');
|
||||
}
|
||||
|
||||
isDuplicateClickEvent(at, osPoint, button) {
|
||||
const key = button || 'mouse';
|
||||
const last = this.lastClickEventByButton.get(key);
|
||||
this.lastClickEventByButton.set(key, { at, osPoint });
|
||||
if (!last) return false;
|
||||
if (at < last.at || at - last.at >= CLICK_EVENT_DUPLICATE_MS) return false;
|
||||
// Same button within a few ms: duplicate only if it is the *same* event
|
||||
// (same coordinates, or neither delivery carried coordinates).
|
||||
if (osPoint && last.osPoint) {
|
||||
return osPoint.x === last.osPoint.x && osPoint.y === last.osPoint.y;
|
||||
}
|
||||
if (!clickPos) clickPos = screen.getCursorScreenPoint();
|
||||
this.enqueueClickCapture(clickPos, clickAt, debounceKey);
|
||||
return !osPoint && !last.osPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Physical (OS event) pixels -> DIP. Windows exposes the canonical
|
||||
* conversion; on Linux/X11 it is reconstructed from display geometry (see
|
||||
* app/coords.js). Without this, the click marker drifts on any display
|
||||
* scaled away from 100% and on secondary monitors.
|
||||
*/
|
||||
osPointToDip(osPoint) {
|
||||
if (this.screen && typeof this.screen.screenToDipPoint === 'function') {
|
||||
try {
|
||||
const dip = this.screen.screenToDipPoint(osPoint);
|
||||
if (dip && Number.isFinite(dip.x) && Number.isFinite(dip.y)) return dip;
|
||||
} catch { /* fall through to manual conversion */ }
|
||||
}
|
||||
try {
|
||||
const displays = this.screen && typeof this.screen.getAllDisplays === 'function'
|
||||
? this.screen.getAllDisplays()
|
||||
: [];
|
||||
const dip = physicalToDip(osPoint, displays);
|
||||
if (dip) return dip;
|
||||
} catch { /* no display geometry available */ }
|
||||
return osPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -765,9 +1036,20 @@ public static class SFMouseHook {
|
||||
* still being stored queues behind it instead of being dropped by the
|
||||
* "capture already in progress" guard. The marker position was already
|
||||
* read at click time, so a queued step still circles the right spot.
|
||||
*
|
||||
* Crucially, only the *storing* is serialized. The click is paired with
|
||||
* its frame right here, at event time: behind a slow store or PNG encode
|
||||
* the queue can run seconds late, and a frame request issued that late
|
||||
* could find the click-time frame already evicted from the ring buffer.
|
||||
* Eager pairing keeps one-click-one-frame semantics intact no matter how
|
||||
* fast the user clicks or how slow the encoder is.
|
||||
*/
|
||||
enqueueClickCapture(clickPos, clickAt = Date.now(), button = 'mouse') {
|
||||
const clickMeta = { at: Number.isFinite(clickAt) ? clickAt : Date.now(), button: button || 'mouse' };
|
||||
if (this.session && !this.session.paused && !this.userIsInApp()) {
|
||||
clickMeta.framePromise = this.frameForClick(clickPos, clickMeta.at)
|
||||
.catch(() => null);
|
||||
}
|
||||
this.clickQueue = this.clickQueue
|
||||
.then(() => this.sessionCapture('click', clickPos, clickMeta))
|
||||
.catch(() => {});
|
||||
@@ -795,8 +1077,10 @@ public static class SFMouseHook {
|
||||
storeFrameAsStep(guideId, mode, frame, clickPos = null) {
|
||||
if (!frame) return { ok: false, reason: 'no capture frame available' };
|
||||
const annotations = [];
|
||||
const cursor = clickPos || frame.cursor;
|
||||
if (mode !== 'window' && this.settings.get('capture.clickMarker')) {
|
||||
// The click position (DIP, read at event time) wins over the frame's
|
||||
// grab-time cursor; stream-backend frames carry no cursor at all.
|
||||
const cursor = clickPos || frame.cursor || null;
|
||||
if (cursor && mode !== 'window' && this.settings.get('capture.clickMarker')) {
|
||||
const fx = (cursor.x - frame.display.bounds.x) / frame.display.bounds.width;
|
||||
const fy = (cursor.y - frame.display.bounds.y) / frame.display.bounds.height;
|
||||
if (fx >= 0 && fx <= 1 && fy >= 0 && fy <= 1) {
|
||||
@@ -837,8 +1121,8 @@ public static class SFMouseHook {
|
||||
|
||||
/** Grab the screen/window image as { image, display } or throw. */
|
||||
async grab(mode, cursorPoint = null) {
|
||||
const cursor = cursorPoint || screen.getCursorScreenPoint();
|
||||
const display = screen.getDisplayNearestPoint(cursor);
|
||||
const cursor = cursorPoint || this.screen.getCursorScreenPoint();
|
||||
const display = this.screen.getDisplayNearestPoint(cursor);
|
||||
const { width, height } = display.size;
|
||||
const scale = display.scaleFactor || 1;
|
||||
// Ask for both kinds: some compositors (WSLg/Wayland portals) expose no
|
||||
|
||||
Reference in New Issue
Block a user