Commit Graph

2 Commits

Author SHA1 Message Date
Iisyourdad 03bd9b0e2b Fix renderer scope collisions, editor bugs; add welcome screen
Bug fixes from code review:
- Wrap renderer modules (canvas/dialogs/editor/app) in IIFEs: duplicate
  top-level 'const api' across plain scripts threw a SyntaxError that
  prevented app.js from ever running (blank window), and dialogs.js/
  editor.js silently overrode each other's labeledRow/makeSelect
- Focused-view toggle now writes step.focusedView.enabled instead of a
  nonexistent flat field that the schema dropped on save
- Annotation property edits no longer rebuild the panel on every
  keystroke (focus was stolen mid-typing); debounced save instead
- flushStep/undo/redo keep this.steps in sync with stepMap so the step
  list stops going stale after the first save
- Escape now deselects the annotation; Delete remains the delete key

Welcome screen (per spec): app opens to a title at top and three
buttons at the bottom — New Capture (creates a guide, opens the editor,
starts a capture session), Existing Workspace (library), Settings.
Brand click returns to the welcome screen.

Adds an env-gated dev screenshot hook (STEPFORGE_SCREENSHOT[_JS]) used
to visually verify welcome/library/editor views under WSLg.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 21:29:14 -05:00
Iisyourdad f47aca67c2 Finish Electron shell and workflow wiring
Template tests / tests (push) Failing after 4s
2026-06-10 18:32:30 -05:00